Cande Maldonado

@candemald.bsky.social

Games Journalist - Bonus Action┃Mothership┃Dexerto (candemald@gmail.com)

A month ago, @missgameaudio.bsky.social , @rubenrincon.bsky.social and I had the pleasure to talk with @candemald.bsky.social about our work in Zero Parades. It was such a great interview with loads of great questions! Thank you for having us 🙏🏼🧡 GO CHECK IT OUT 👇🏼

Bonus Action@ba-original.bsky.social · 3mo ago

What would a video game feel like with zero sound? We asked three sound designers (@missgameaudio.bsky.social, @rubenrincon.bsky.social & @cabreracomposer.bsky.social ) whose credits include Zero Parades, Control, Gris, and Neva. The answer:

Really sad news. I've been incredibly grateful to work with all of them for the last 2 years. They've done an outstanding job that deserves every praise. If you know any available position or know anyone that is hiring, please reach out to them! 🙏🏼

Rubén Rincón@rubenrincon.bsky.social · 4mo ago

Sadly, the entire audio team at ZA/UM is being made redundant as part of the layoffs. If you're looking (or expect to be looking) for Sound Designers or Tech Sound Designers, please don't hesitate in reaching out to @eliforster.bsky.social, @missgameaudio.bsky.social and @soundbear.bsky.social

ICYMI wrote about how caretakers are faring in games. Give the whole thing a read, goes into the current issues and consequences at length, but I wanted to share some of the standardized practices caretakers I talked to want to see. Dare I say, several could be helpful to non-game industries too

Workers shared what practices they’d like to see standardized across the industry, from AAA studios to smaller indie projects, to better accommodate the needs of caretakers. Multiple people brought up better parental leave policies as they lamented having to return to work after only a short time at home with their newborns. Others discussed having more healthcare options that cover a broader range of dependents. A couple workers also called for a reexamination of work structures, with an emphasis on switching from systems organized around mandated work hours to deliverable-based systems. Other ideas for standardized practices across conversations included better project planning, paid overtime, relocation packages, four-day work weeks, and unionization.One suggestion mentioned by nearly everyone spoken to that’s worth dissecting at length: remote work. Multiple caretakers talked about how the policy can make it easier to navigate around the likes of medical appointments, school travel, and sudden sick days — all while not losing additional time to commuting. Scott Christian shared that he thinks “the shift toward remote work that accelerated during the pandemic has been one of the best things to happen for working parents.” As he put it, “Good managers recognize that it matters less when the work gets done than whether it gets done well. Being able to step away to pick your kid up from daycare or school without losing hours to commuting makes a huge difference to quality of life.”
Wallace@exalclaw.com · 4mo ago

For @mothership.blog, I talked to over a dozen caretakers about the reality of being a caretaker while working in games. The short of it? It's *very* difficult. Here's a glimpse of the current experience, its consequences, and coveted standardized practices: www.mothership.blog/the-games-in...

I am now OPEN TO WORK. I've been told I'm a pleasure to have in class, and also that I bring a kind of 'major freak who can also make you cry' energy to the writer's room. I can neither confirm nor deny that I was the reason we had to eventually make a 'No More Puns' rule on ZP.

Nyssa S.@mininyssa.bsky.social · 4mo ago

Unfortunately, I've been informed that my job is one of those being made redundant in the layoffs at the studio today. This has been an insanely creative, talented, and kind group of people, and I am going to miss my friends terribly.

I was one of the dozens of devs laid off at Obsidian today. Incredibly priveleged to have landed my dream job right after school. Obsidian was an amazing place to work. The cancer Xbox. And Ive always been an Xbox hater! Fun fact: I dont even own my own game on their shitty console.

Bild

Hey! I put two of my favorite things together and, somehow, it made sense. Had a blast writing about Charli XCX and Mixtape in an article that explores just how darn difficult female friendships are, and trying to get to the heart of why that is. Happy it gets to live in Mothership.blog!

Mothership@mothership.blog · 4mo ago

What does Mixtape have to do with Charli XCX's "Girl, so confusing"? @candemald.bsky.social dives in. www.mothership.blog/mixtape-so-c...