ChronoMoogle

@chronomoogle.bsky.social

Whoa, thanks for stopping by! Hope you enjoy browsing my feed! SFC / Satellaview / DMG / NDS retro-hoarder, fan of Quintet & Indie games. @sfc_moogle on Twitter - he/him - 🇩🇪 If you are from 🇪🇺, contact me if you need your Satellaview 8Ms checked/preserved.

SimCity (SNES) structurally is very simple, but at the same time is expandable. With more power (e.g. SA-1), nothing avoids you from having bigger maps, more buildings, advanced visualizations and of course faster simulation speed. I'm very excited with what I found so far!

our indie game: - hand drawn by Celeste's pixel artist - music by Disasterpeace - made on our own game engine - a slow-burning horror RPG - meet (or date) 10+ charming characters - fast-paced combat - customize your playstyle with crafted items and combat abilities

"Steam became one of the most important platforms for us” – Japanese developer Sting chats with us about self-publishing, PC early access, Nintendo Switch 1 & 2, the possibility of a Baroque Syndrome localization, working with Atlus, the industry, coffee, and more: www.rpgsite.net/interview/20...

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May I proudly present... Super Wild Cart kinda Excite Truck × Flicky × Donkey Kong's Crash Course Still *so much* to do but it is fun already! Pretty much locked 60fps, and do I have a story to tell about the toolchain…but that's one for another time. #superwildcart #snesdev