SNES Central

@snescentral.com

SNES Central is a website that is dedicated to documenting everything related to the Super Nintendo, including packaging, PCBs and obscurities like unreleased games and prototypes. Also posting random gaming stuff I see in Japan. http://snescentral.com

Here's a pre-visualisation video for SNES Maximum Carnage, created by animator Alan Moult ( Software Creations ). He made this video for the game programmers to demostrate how the animations were supposed to work in the game. Thank you to Alan for keeping hold of the video and allowing me to share.

People tell me that it's OK to keep reposting old artwork and that you can never do too much promotion. Piffle, I say. Folks are sick enough of me as it is yet here I am again on #portfolioday selling my soul so I can afford to buy booze for t'baby.

I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. 1/5

Bild

I'm doing prepwork for the 2026 snesdev game jam. I want to make a small game in C. To hedge my bets I'm going to be using 4 different C compilers. To help motivate me, I'm restarting my SNESdev daily log.

one of my favorite things to learn about Yoshi's Island was that some of the most impressive effects in the game weren't even done with the Super FX, they were just HDMA trickery. like Salvo the Slime is made of numerous stacked lines pulled from a triangular background image

screenshot of Salvo the Slime from Yoshi's Island, a large greenish blob of slimescreenshot of bsnes-plus's tilemap viewer, showing a shaded triangle stored in background layer 2

I’ve got one of the most awesome birthday presents I’ve ever received from @sd2snes.de last week. Even though it says Made by Krikkz on the label, this FX PAK PRO was hand-assembled by ikari_01 and has a special dedication to our deceased friend Near with a golden Higan logo printed on the back.

FX PAK PRO in a clear shell with label.“In Memoriam
Near
1983-2021”
printing on the back of the FX PAK PRO cartridge, with a white/golden Higan logo on the right side of it.

I recall a time when the number of "Megs" a game had was a big deal. 24 Megs is only 3 MB! It seems quaint with some games being well over 100 GB now a days.

An advertisement for Final Fantasy III (i.e. VI) in a magazine from 1994. It shows the box art, Mog, artwork from several monsters from the game, and a couple of screenshots. The text reads "This is the first 244-Meg RPG for the Super NES and one of the most anticipated games of the year. A sure Hit for the holidays".

I am looking through some old EGMs, and I noted that Mortal Kombat 3 made the cover in February, March, April, May, August, September and October 1995. It was like it was the only game that mattered that year! Considering the era, you have to wonder if there was a sponsorship deal.

The covers of the 7 issues of EGM mentioned in the post, featuring Mortal Kombat 3.