David Walters

@hiddenasbestos.bsky.social

Working solo on too many projects! (he/him) #NoAI

"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!

Thank you I feel incredibly old thinking about my windows 98 PC that could play Counter-Strike flawlessly in 2002 or whatever without any sort of GPU and barely any ram But now that same PC would choke to death trying to run an 16bit game made in RPG Maker

I was thinking of a prohibition era speak-easy approach to this where, if an AI scraper comes along, you flick a switch and all the delicious content revolves away into the walls and turns into thousands of pages of Lorem Ipsem interspersed with false information to poison the training data.

Jamie D ➡️Gamescom@uk-resistant.bsky.social · 6d ago

Thinking of self hosting a web site with the caveat that the site is only live when my PC is on and that seems like having a shop with open/close times and yes, I like this idea

* blows dust away * -- OK I'm using this account again ! To catch you up I've been working on a multi-threaded CPU renderer that uses a Blinn-Phong lighting model, which you can see below. This is now quite feature-filled, and fairly quick, so I'm turning my attention to UI work. #retrocgi

What I noticed during Kenney Jam is that a lot of participants had issues putting together a 3D terrain quickly. So, I'll be releasing these modular terrain pieces soon. It'll allow you to slap together some models and create quick, low-poly terrain!

Bild