Jeremiah McCall (he/him)

@gamingthepast.bsky.social

PhD Ancient History; Gaming the Past (2022), Musings, research, & pedagogies of history, education, games, game design & intersections; High school history teacher; Game Designer; fan of Buddhist compassion; jmc.hst@gmail.com https://gamingthepast.net

I've had a lil YT Channel for years collecting videos I make & linking others I'm on (talks, podcasts) I think I just spruced it up. Anyone up to do me a solid & see if you can see my stuff & others' & maybe even subscribe, so I can see if it's set up right (or ... you know, if you're interested).

Jeremiah McCall - Gaming the Past

I'm a teacher, historian, author, and historical game studies academic researching and talking about historical games outside and inside history education. This is a slowly growing collection of my ta...

youtube.com

I'm wrapping up my time with Cardboard Computer on their unannounced game in early November, & I have some capacity again! If you're looking for consultation or longer term support from an expert game director, narrative designer & writer, drop me a line 💖 contact [at] hannahnicklin.com

A calling card style image with a picture of a white woman with blonde hair and glasses speaking at a conference.  The card otherwise reads:

HANNAH NICKLIN
Creative Director, Narrative Lead/Designer, Senior Writer
12+ years' experience in interactive story + games

•   4 games shipped as Lead (PC, console, mobile)
•   Original and existing IP
•   Loc, VO, various engines + middleware
•   PhD in Interactive Arts
•   Masters & BA in Play/Screenwriting 
•   GDC IS Advisor, BAFTA Juror, TGA Future Class 2020
•   Author of Writing for Games: Theory & Practice

Netflix's Unhinged; Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Die Gute Fabrik, Night School, Cardboard Computer, Santa Ragione.

Based in: United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com

This is so neat to read Dr. Erika! I love the idea of using the guidelines of historical problem space analysis and purposeful play to structure a longform student experience with a historical game. Never actually tried this particular thing myself. Exciting to see it works well.

Dr. Erika Graham-Goering@jeanneologist.bsky.social · 2w ago

It's inspired by @gamingthepast.bsky.social's "purposeful play" and Historical Problem Space approach to gaming. Basically students keep a play journal as they go through their game (they're assigned one game to play all semester, and compare and contrast in class).

Y'all my students' video game analyses are my favorite assignment, they have so many one-liners, where else do they get to write "Faced with this absolute crisis I chose to murder Matilda's husband, as one does" or "I suddenly felt an old, familiar urge to shout something like 'eat shit, Aeneas!'" 😂

Random career tidbits: I have two out-of-print published games (won't say which) that went from initial concept meeting to "files to the printer" in less than a week. Quarriors was turned down by 5 publishers before Wizkids took it. I've still designed more TCG content than any other type of game

Friends, I totally know better than to do this, but the HARD start to my year is culminating this week with a voice-ending head cold when I had the extra Design Labs to teach and a workshop on Saturday ... Soooo has anyone both read this yet and have positive thoughts?

Designing Historical Games for Classrooms: A Practical Guide for Educators

Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice‑based historical texts for history classes...

routledge.com

Problem gambling is a disorder under the DSM-V. How is this not promoting and enabling a dangerous medical condition? Did they learn nothing from the tobacco lawsuits? en.wikipedia.org/wiki/Problem...

Problem gambling - Wikipedia

en.wikipedia.org

ProPublica@propublica.org · 3w ago

8/ As the @nytimes.com reported, DraftKings uses machine learning and data scientists to entice losing customers with promos to keep them going — even if those are the customers at risk of becoming addicts. The company says it doesn’t unfairly target people.