My slides for my talk and Q&A with the Women's Wargaming Network tomorrow. canva.link/huvvp0o01ui1...
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Jeremiah McCall (he/him)
@gamingthepast.bsky.social
PhD Ancient History; Gaming the Past (2022), Musings, research, & pedagogies of history, education, games, game design & intersections; High school history teacher; Game Designer; fan of Buddhist compassion; jmc.hst@gmail.com https://gamingthepast.net
My slides for my talk and Q&A with the Women's Wargaming Network tomorrow. canva.link/huvvp0o01ui1...
Unsupported client – Canva
Unsupported client – Canva
canva.link
#ClassicsBSky 🗃️ my Path of Honors Roll and Write (pencil paper and dice) is in very good shape for classroom use, and I'd be delighted if any of you folks would like to try it out in classes. I can support you through it, happily, if you'd like -- I'd just love to get more eyes on the game.
gamingthepast.net
Hey friends, Got a good question in the comments on gamingthepast.net (which is fun; I almost never get actual comments) about my talk with @beyondsolitaire.bsky.social and note about Roll and Writes as a FANTASTIC underexplored medium for history games, not least of all in class. 🧵1/
Beyond Solitaire Podcast 252: Jeremiah McCall on Historical Problem Spaces
YouTube video by Beyond Solitaire
youtube.com
So I’ve actually had a YouTube channel for years I've maintained a modest YouTube channel for years, collecting the few videos I make on gamingthepast topics (a couple of how-tos etc.) and linking the ones I'm a guest on. For some reason, today is the day I spruced up a couple of little cosmetics…
So I’ve actually had a YouTube channel for years
I've maintained a modest YouTube channel for years, collecting the few videos I make on gamingthepast topics (a couple of how-tos etc.) and linking the ones I'm a guest on. For some reason, today is the day I spruced up a couple of little cosmetics with morning coffee. If it's of interest, here's the link. If a few of you subscribe and suggest there's interest I'll collect my other appearances and add them.
gamingthepast.net
I've had a lil YT Channel for years collecting videos I make & linking others I'm on (talks, podcasts) I think I just spruced it up. Anyone up to do me a solid & see if you can see my stuff & others' & maybe even subscribe, so I can see if it's set up right (or ... you know, if you're interested).
Jeremiah McCall - Gaming the Past
I'm a teacher, historian, author, and historical game studies academic researching and talking about historical games outside and inside history education. This is a slowly growing collection of my ta...
youtube.com
I'm wrapping up my time with Cardboard Computer on their unannounced game in early November, & I have some capacity again! If you're looking for consultation or longer term support from an expert game director, narrative designer & writer, drop me a line 💖 contact [at] hannahnicklin.com
Full revisions + print + PDF run of my 2022 game co-created with @mapcrow.bsky.social Diamond 20 (Until further notice, it's a lavish convention-only prototype)
If you had $10,000 to design one ttrpg, what would that look like? What’s the project and how do you allocate the budget? Assume I mean separate from print production and distribution costs.
Okay I just think this is funny. I was trying to shortcut get to my Path of Honors Project and searched on it.
Hi Friends, Doing this digital talk on Sunday and very excited about it. Open to women and allies, Women's Wargaming Network. www.linkedin.com/posts/womens...
Designing Historical Games for Classrooms - A Practical Guide for Educators | WWN | Women's Wargaming Network
🎲 This Sunday: What can historical games teach us that textbooks alone cannot? History is full of difficult decisions, competing perspectives, and paths not taken. But how can we turn these complexit...
linkedin.com
With @gamingthepast.bsky.social mentioned in dispatches and special thanks to @hishgraphics.bsky.social for posing the question.
Hey Friends, @beyondsolitaire.bsky.social dropped her latest podcast and youtube talking with me about Designing Historical Games www.youtube.com/watch?v=-5cx.... It's always a great time talking with Liz (thanks again!) Podcast beyondsolitaire.buzzsprout.com
Beyond Solitaire Podcast 252: Jeremiah McCall on Historical Problem Spaces
YouTube video by Beyond Solitaire
youtube.com
Hey Friends, @beyondsolitaire.bsky.social dropped her latest podcast and youtube talking with me about Designing Historical Games www.youtube.com/watch?v=-5cx.... It's always a great time talking with Liz (thanks again!) Podcast beyondsolitaire.buzzsprout.com
Beyond Solitaire Podcast 252: Jeremiah McCall on Historical Problem Spaces
YouTube video by Beyond Solitaire
youtube.com
Great episode of @beyondsolitaire.bsky.social’s podcast with @gamingthepast.bsky.social. Makes me excited to revisit my Twine game assignment in Roman civ course in the spring. And provided a few breadcrumbs of ideas for a course on designing Archaeo/historical games about @libarnaulp.bsky.social.
A great experience with @writegameread.bsky.social 's Games & Narrative class! They played latest Path of Honors RnR then gave (great) feedback + asked questions! Plus, got to experience history vs gameplay friction in design seat, illuminating! Improvements necessary but linking current version.
gamingthepast.net
Still can’t fully believe it but it’s out in the world: I’ve been awarded a UKRI Future Leaders Fellowship this round. You can read more about “Past, Present and Futures of Historical Games”👇+more to come soon about what this means for @historygamesnet.bsky.social! www.cardiff.ac.uk/news/view/31...
New Future Leaders Fellows announced
Dr Esther Wright and Dr Lucy Riglin have been awarded UKRI Future Leaders Fellowships
cardiff.ac.uk
This is so neat to read Dr. Erika! I love the idea of using the guidelines of historical problem space analysis and purposeful play to structure a longform student experience with a historical game. Never actually tried this particular thing myself. Exciting to see it works well.
It's inspired by @gamingthepast.bsky.social's "purposeful play" and Historical Problem Space approach to gaming. Basically students keep a play journal as they go through their game (they're assigned one game to play all semester, and compare and contrast in class).
Y'all my students' video game analyses are my favorite assignment, they have so many one-liners, where else do they get to write "Faced with this absolute crisis I chose to murder Matilda's husband, as one does" or "I suddenly felt an old, familiar urge to shout something like 'eat shit, Aeneas!'" 😂
Research Gate's net-scrubbers found that nice 38 page preview T&F had of Designing Historical Games so I've connected it there if you are interested. www.researchgate.net/publication/...
(PDF) Designing Historical Games for Classrooms: A Practical Guide for Educators
PDF | Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and... | Find, read and cite all the research you need on R...
researchgate.net
Such great perspective! Once again, someone who does great things has all the ups+downs we all face. I find that very comforting. It's like when i tell my overstressed high schoolers how I got rejected by all the serious grad schools I applied to first time out. Thanks @ericlang.bsky.social
Random career tidbits: I have two out-of-print published games (won't say which) that went from initial concept meeting to "files to the printer" in less than a week. Quarriors was turned down by 5 publishers before Wizkids took it. I've still designed more TCG content than any other type of game
Random career tidbits: I have two out-of-print published games (won't say which) that went from initial concept meeting to "files to the printer" in less than a week. Quarriors was turned down by 5 publishers before Wizkids took it. I've still designed more TCG content than any other type of game
I continue to warn against complacence. It’s still vitally important that we vote and remain vigilant against Trump’s interference in our elections. But with a little more than four weeks to go before the midterms, I’m breathing a wee bit easier. Here's why...
Sunday thought: What’s Up With Kansas?
The power of kitchen-table economics
robertreich.substack.com
Friends, I totally know better than to do this, but the HARD start to my year is culminating this week with a voice-ending head cold when I had the extra Design Labs to teach and a workshop on Saturday ... Soooo has anyone both read this yet and have positive thoughts?
Designing Historical Games for Classrooms: A Practical Guide for Educators
Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice‑based historical texts for history classes...
routledge.com
Hey friends, can anyone help me out with better library access than I and get this article for me? Grateful if so! www.tandfonline.com/doi/full/10....
Beyond Borders: Teaching the Northern Ireland Troubles in the Social Studies Classroom
Historical education often grapples with what is left unsaid, the “difficult history,” or the absence of certain perspectives, events, and emotional dimensions in traditional teaching. This article...
tandfonline.com
Problem gambling is a disorder under the DSM-V. How is this not promoting and enabling a dangerous medical condition? Did they learn nothing from the tobacco lawsuits? en.wikipedia.org/wiki/Problem...
Problem gambling - Wikipedia
en.wikipedia.org
8/ As the @nytimes.com reported, DraftKings uses machine learning and data scientists to entice losing customers with promos to keep them going — even if those are the customers at risk of becoming addicts. The company says it doesn’t unfairly target people.
Here's my latest GAME STUDIES WATCHLIST newsletter! www.gamesmarket.global/game-studies... #gamestudies #newsletter //cc @gamesmarket.global
Game Studies Watchlist 2026 #35
The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. This week's edition focuses on calls, the Japanese industry and what is 'retro'.
gamesmarket.global
@gamingthepast.bsky.social and his new book offer some broad design parameters for any game dealing in a Historical Problem Space (mostly board games and interactive "fiction," but also RPGs). His website's got some thoughtful information, too: gamingthepast.net
Gaming the Past
historical games in the classroom and beyond
gamingthepast.net
New preprint! @marentierra.bsky.social @irisvanrooij.bsky.social & I have been working on what CAIL means to showcase & propagate the idea of thinking very differently to tech industry norms on "artificial intelligence" Towards Critical Artificial Intelligence Literacies doi.org/10.5281/zeno... 1/