Juicey

@pwjuicey.bsky.social

Runs @puzzlewednes.day | Peer pressured locals into boomer kusoge and some puzzle title that was only issued in Japan in 1992 | Beleaguered TO who owns a disgusting amount of PS1’s

Procured a CRT for CEO mystery I thought the Big Get™️ was getting another decent S-Video input to the lineup But the real get was that it’s shockingly light for a 20”?! It’s so nice

I've always felt that time commitment was a significant barrier to participating in PGRS, so I'd like to present my new recurring PGRS event, OjaMart! This single-elim, FT5 event is designed to take up as little of your time as possible, while still being eligible for ranking points! Details below

flyer for OjaMart, modeled after the convenience store chain FamilyMart's branding

The problem with slowing down a bit this year means that we run into quandaries on how to fit everything we’ve come to love over the years. Sometimes a series manages to hit so many unique notes that it’s hard to give it the coverage it deserves So please join us this week for “Oops, All Columns”

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And Hanagumi Taisen Columns 2 opting for a character and CVS2 style groove system. The game is slower, normal damage is reduced and certain meter build options allow you to erase damage, but the offensive options you can spend on are downright oppressive compared to the prior titles

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Stack Columns (also apparently playable on Fightcade and like, we just never checked) attempts to split the difference between II and III. You’re allowed to choose between a “set it and forget it” type where damage instantly resolves after a move or the Columns III “delayed gratification” style

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Columns III plays with some interesting ideas decoupling damage from the moment a chain resolves, allowing you to store your attack for a later point and encouraging you to be mindful of your opponents board state and next queue and hitting them where it really hurts.

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Columns II holds a bit more of a reputation for being a sickos game, but versus can be wild II tends to weigh towards dumping as many resources into a single clear over chaining, leading towards making a giant x shape, both players tanking the hit and picking up the pieces from there

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We’ll be doing a lobby night for Columns I, II, III, Stack and Hanagumi Sakura Taisen 2, each with their own texture and metagame Speaking of 1, I was “last week” years old when I figured out the Flash Columns mode in it had a versus mode, so we have the joy of discovery ahead of us

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