happy birthday hades 2 I still cant believe you were really like that youtu.be/zMa6nDH8KvQ
Hades II's ending isn't fixed
YouTube video by Jay Castello
youtu.be
Diego Nicolás Argüello
@diegoarguello.bsky.social
words @ new york times, the guardian, rolling stone, the verge, wapo, npr, vulture, pitchfork, edge, gamespot, av club, game informer, polygon, paste, fanbyte, game developer, & more founder @ into the spine • diego6arguello6@gmail.com • he/him
happy birthday hades 2 I still cant believe you were really like that youtu.be/zMa6nDH8KvQ
Hades II's ending isn't fixed
YouTube video by Jay Castello
youtu.be
hades was a good game too bad it never got a sequel
at the very least i broke the nine-month curse
update: i'm parting ways with my freelance news gig at game developer at the end of the month. helping the team since april 2025 has been a great experience and has taught me a lot if you're looking for an experienced b2b news writer, or just an experienced freelancer that can do it all, i'm around
Update has been pushed by @jessiscah23.bsky.social which hopefully fixes a lot of the bugs 🤞👼
experiencing roman sands re:build means inhabiting spaces barely holding themselves together, populated by people who are equally crumbling down. it’s perpetually frustrating to see through, but arresting nonetheless. my review: www.theguardian.com/games/2026/s...
experiencing roman sands re:build means inhabiting spaces barely holding themselves together, populated by people who are equally crumbling down. it’s perpetually frustrating to see through, but arresting nonetheless. my review: www.theguardian.com/games/2026/s...
Roman Sands RE:Build review – marooned in a crumbling vaporwave dream
The latest work from the team behind Paratopic is part compulsive time-loop management sim, part eerie subterranean adventure
theguardian.com
experiencing roman sands re:build means inhabiting spaces barely holding themselves together, populated by people who are equally crumbling down. it’s perpetually frustrating to see through, but arresting nonetheless. my review: www.theguardian.com/games/2026/s...
Roman Sands RE:Build review – marooned in a crumbling vaporwave dream
The latest work from the team behind Paratopic is part compulsive time-loop management sim, part eerie subterranean adventure
theguardian.com
it's obviously great from a preservation standpoint but being able just reload a 10 year old save like it's nothing feels wrong in a way
i said this in my review but the blood of dawnwalker doesn’t go hard enough on the time limit. i had access to all main points of no return with over a week to spare and i wasn’t particularly min maxing it. the sense of constraint doesn’t last. if anything the sequel should have 15 days instead
thinking about this today after having unearthed the most buried lede of all time, following weeks (months, really) of joint and individual breaking news, which wouldn't have happened without proper editorial guidance and great feedback throughout. this culmination is infuriating to say the least
like @danielleri.bsky.social, @diegoarguello.bsky.social, and @kerrblimey.bsky.social, i will no longer be contributing to game developer. it was an absolute blast working with this team on my twice-a-month column! that means i’ve got more time to report and write for you!!!! hit us all up, really✨
like @danielleri.bsky.social, @diegoarguello.bsky.social, and @kerrblimey.bsky.social, i will no longer be contributing to game developer. it was an absolute blast working with this team on my twice-a-month column! that means i’ve got more time to report and write for you!!!! hit us all up, really✨
Have some BIG NEWS, and it really is wild that today is also the anniversary of the Fanbyte Apocalypse. But my time at Game Developer is done, and hence, my time as a full-time game journalist has come to an end. 20 years in a career sure is something. www.tumblr.com/danielling/8...
@lazzieb.bsky.social hi lazzie! hope you’re well. would you mind sending me a dm or email? i have a quick question (my discord is the same as my handle here, too). thank you for your time!
after I wrote my oral history of Spore, a member of the community reached out in a long email to talk about its legacy, which has been particularly supported by modding. so I asked if they'd like to help me put together a follow up www.designroom.site/spore-moddin...
The modding community keeping Spore alive
We talk to three members of the Spore modding community about their efforts to continue Maxis' work and keep the game active for new generations of fans.
designroom.site
update: i'm parting ways with my freelance news gig at game developer at the end of the month. helping the team since april 2025 has been a great experience and has taught me a lot if you're looking for an experienced b2b news writer, or just an experienced freelancer that can do it all, i'm around
any achievements leaked for the darkness 3? keep me posted
there’s just one left 😭😭😭 ty!!!!
i’m opening up a little etsy shop ✨ i’ve listed four of my cutie little bag charms/keychains! freelance journalism is rough, and figured this might be a fun way to make a little extra to fund my hobbies. www.etsy.com/shop/ClayByC...
i'm afraid we've lost the plot entirely at this point
oh hey, my first IGN review! Orbitals is a game that emulates its contemporaries but never rises above its inspirations in meaningful ways. An endearing romp that pulled out dormant nostalgia for the Toonami era and memories of watching anime I didn't understand as a kid in my parent's basement
Orbitals Is a Co-op Sci-fi Adventure That Looks and Feels Exactly Like a Playable '90s Anime, One Any Toonami Fan Should Be Excited For
A co-op adventure that nails the feeling of a playable ‘90s anime.
ign.com
Orbitals is the kind of game that starts out strong then you slowly realize it’s run out of ideas, and I was pretty put off by how much its closing chapters try to imitate better works without having put in the effort.
Orbitals Review: A Beautiful But Derivative Co-Op Adventure
The anime-inspired co-op sci-fi romp has ideas, they’re just not its own
kotaku.com
A personal update. I'm stepping down as Game Developer news editor at the end of the month. I'm incredibly proud of my work at the publication and feel—especially in recent years—we've punched above our weight and delivered some truly impactful reporting.
did anyone write “it takes toon” as a dek for their orbitals review or do i have to do everything myself here
it's cool to see that gamesradar published the time extend i wrote about rock band 4 back in march 2024 on the site, but i don't understand why they repurposed the headline to read like a recent op-ed. wish i had been consulted on it first www.gamesradar.com/games/action...
I'm excited for Stage Tour, but Rock Band 4 will take a lot to beat
Harmonix's swan song for the plastic-instrument era lives on
gamesradar.com
ty to suriel for reminding me to also plug my consultancy services. i *also* provided feedback on MS2 among other things recently. i really, really love providing feedback on in-development projects and do so at competitive rates! (particularly flexible for indie devs)
You don't get public credits often in consulting, so it's nice to get one every once in a while. Thanks to the team at @playstack.com for letting me consult on Mortal Shell 2, along with some other cool folks!
i'm back on game informer with a review of the blood of dawnwalker, a game that carries a ton of potential while also being hindered by ambitions that don't quite come together gameinformer.com/review/the-b...
The Blood of Dawnwalker Review: Time Doesn't Heal All Wounds
The Blood of Dawnwalker (PlayStation 5) Review – 7/10: Despite mechanical gripes, The Blood of Dawnwalker shows that curating a massive RPG rather than
gameinformer.com
gta 6 should penalize you for not being an eater
yeah im gonna have to write about the use of spanish in gta 6 asap
"It's just not our money to keep, and it felt really good to give it back," Panic co-founder Caleb Sasser said. "That's an easy way to know you made the right decision."
Playdate maker Panic is refunding tariff fees to customers
Panic is refunding customers who purchased a Playdate device and paid a 19 percent fee imposed by the now-rescinded US tariffs.
gamedeveloper.com