Syntax Error Software

@syntaxerrorsoft.bsky.social

I'm Paul, an indie software developer and retro machine lover; especially the C64! I also do 3d printing when I can, but my printer is in storage right now.

After a lot of head scratching and debugging my Gameboy miniMIKE project, it looks like I've finally gotten 7 room high levels working including the Minimap! That means the maximum level is 56 tiles high and the game steams in the correct rows from the larger level data 💪🎉

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miniMIKE on the gameboy has progress!!! I'd like to thank my Mum and Dad (hehe), and AI lol! I didn't understand the gbdk well enough, especially converting my Pascal code to C, so AI has been very helpful for that bit!! :) Laggy due to the screen2gif capturing...

#C64 #Delphian progress: minor update as I've just added the horizon curve at high altitude. Next step is to add a planet in space (and I have a circle draw ready for that). Then comes re-entering orbit, and then return to surface flight. Oh, and did I say I'm having lots of fun with this?😀🥰

A cockpit view of my WIP C64 game Delphian, showing the horizon curving at high altitude.

#C64 #Delphian progress: still WIP and a bit rough, but solid polygons are now working.🙂 Time for a bit of optimisation... My aim is to give the player graphics options: wireframe for speed, solid for visuals (and sacrificing speed). Of course a 64Mhz C64U will have no issues with solid polys.😀

My Gameboy editor is really looking the business now...it can handle tile sizes (8x8, 8x16, 16x16, 32x32) like GBTD, and now handles the Gameboy HW palettes (1, 4, or 8 depending on the Gameboy variant palette selected; Gameboy Pocket, Gameboy, Gameboy Colour, etc)

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#C64 #Delphian progress: revisited the galaxy generation, and now it's down to ~5500 stars. Feels like a better number. Also, sorted through my paperwork from the 80s version, so next step should be a complete game design.🙂 Might look at doing polygons too, but that might be a bit too much...🤔