The 7th Guest Remake, developed and published by @vertigo-games.bsky.social and localized in 9 languages, does NOT feature any #TranslatorsInTheCredits. Only the localization provider, Localsoft, is credited.
Sarah Deville
@punnymercenary.bsky.social
• Game Translator (English-French) since 2020 • Pun & Word Lover • She/Her • Second half of the @indieduet.bsky.social • Portfolio: https://tinyurl.com/sarah-deville-portfolio
How about this for a creature feature? 🦝 @therat.zone have released their new game: Creature Kitchen. And here at LocQuest, we were really cooking with gas. 🔥 We localized the game into 10 languages, including handwriting and in-game textures. Crawl on over to Steam to get it now! 🐦⬛
54% - That's the percentage of translators (out of 235 respondents) who only receive minimal or no reference material whatsoever for the games they're working on. Remember that figure next time you read a translation that sounds off in context!
Fatal Frame II Remake is localized into 8 languages, yet none of the translators are credited. This continues a long series of non-crediting by Koei Tecmo.
Fatal Frame 2 Remake, developed by @koeitecmo.bsky.social does NOT feature any #TranslatorsInTheCredits. Mind you, it doesn't even credit any loc studios. It seems it was magically localized. No translators or PMs worked on it for weeks. Absolutely no one. #MagicalLocalization #FatalFrame2Remake
The Dungeon Experience demo is out— @punnymercenary.bsky.social and I only worked on the French loc but we can vouch for the quality of the scented candles! Why not buy a few 💜 come on do it 🫶 you know you want to 🥰 do it Thanks @michelpimpant.bsky.social for the trust & the delightful crab jokes
Alors comme ça, on est enclin à la rigolade ? Je vous conseille "The Dungeon Experience" qui sort une démo localisée en français par le duo @luciet.bsky.social et @punnymercenary.bsky.social. L'Indépendance financière n'a pas de prix (c'est une démo). store.steampowered.com/app/994680/T...
Nioh 3, developed by Koei Tecmo and localized in 11 languages, does NOT feature any #TranslatorsInTheCredits. A few members of Localization staff are included in the LQA credits, but none of the actual translators are credited. Source: GamersPrey
Confidential Killings, developed by Lorenzo Boni / @branegames.bsky.social, published by #Surefire.Games and localized in 6 languages, does NOT feature any #TranslatorsInTheCredits. Only the loc agency, Allcorrect, is credited. Screenshot from: Video Game Credits on YouTube
Big Hops, developed by @luckshotgames.com and localized in 4 languages, does NOT feature any #TranslatorsInTheCredits. Only the localization agency, 1Stop Translation, is credited.
Rue Valley (Emotion Spark Studio | @owlcatgames.bsky.social) and its captivating time loop are finally out, and we're delighted to announce that we have translated this narrative adventure into French alongside @locdandloaded.net, who helped us with the prologue 🕣
When someone aks what we think about the use of AI, the first question that comes to mind is always: But why? Why would we, or anyone really, want to use it? Here's @mittovac.bsky.social's piece about this very topic. Please share to anyone who needs to read this ⬇️ fromthevoid.net/blog/ai-in-g...
From the Void - Otherworldly Game Localization — The Fundamental Question of AI in Game Development: Why? - From the Void
"You were so preoccupied with whether or not you could, you didn't stop to think if you should"
fromthevoid.net
Since 2023, translators and interpreters have seen work dry up, rates plummet and their jobs reduced to editing AI-generated output. Some are leaving the field, others are considering bankruptcy. All despite any major upgrade in translation quality. This is how AI is killing translation work:
AI Killed My Job: Translators
Few industries have been hit by AI as hard as translation. Rates are plummeting. Work is drying up. Translators are considering abandoning the field, or bankruptcy. These are their stories.
bloodinthemachine.com
I'm preparing to publish the next installment of AI Killed My Job. This time, the focus will be on translators. If you or someone you know has had a translation job (including translator, interpreter, game localizer, etc) impacted by AI, and you'd like to share, please do: AIkilledmyjob@pm.me
AI is being used to justify firing workers at major tech companies, leaving those that remain to pick up the pieces. AI code is being shoveled into crucial Google products, replacing trainers at TikTok, and worse. This, in tech workers' own words, is how AI is killing jobs in Silicon Valley.
The Gameloc Directory 2025 update is live! It now features a marker (★) highlighting entities with strict no MT/AI policies. locdandloaded.net/2020/10/22/g...
Gameloc Agency Directory
There are multiple ways of entering the game localization industry, and one of the most common ones is by working with agencies who are specialized in this particular niche. I have compiled a list of ...
locdandloaded.net
Let's Freeze Some Penguins is localized into a number of different languages, and that work is done by real humans who know what they're doing! Of course it was suggested to me that an AI could do the job, and to that I say: No. It clearly can't. #indiegame #gamedev
In #CastandChill, by @wombatbrawler.com, translators are NOT in the credits, only the agency, Localize Direct, is. The game is available in 12 languages. #TranslatorsinTheCredits.
Pinknoise hasn't been paying its freelancers since November in some cases (data from Linkedin), and they collaborate with @riotgames.com, @warnerbrosgames.com, @rockstargames.com and Electronic Arts (data from its web).
💥Desde CSVI denunciamos la falta de comunicación por parte de la compañía PinkNoise en pos del retraso del pago a múltiples autónomes del sector. No toleraremos que se menosprecie e infravalore el trabajo de les compañeres. Exigimos una respuesta ya. ¡El trabajo se paga!
Here are my two cents on GenAI in #gameloc. Because we can't let the BS peddlers destroy our industry from within, and silence is complicity. locdandloaded.net/2025/05/13/h...
The Human Cost of AI
A couple of years ago, a good friend* achieved their lifelong dream: After a decade of grueling agency work, they had finally secured an in-house localization job on a game they loved. This was a high...
locdandloaded.net
Trying to fit the character limit on mobile games be like
"I didn’t understand why audiovisual translators & literary translators had their names on everything, but video game translators couldn’t say anything at all." One of our most important articles to date: why #TranslatorsintheCredits matter by @tamslator.bsky.social✊ fromthevoid.net/blog/2025/4/...
Sure Clair Obscur & Oblivion look great, but PLEASE don't miss out on the gem releasing today: Once Upon a Puppet 🎭 A magical & story driven puzzle platformer available in Korean, Spanish & French thanks to our puppeteers from the Void 🤍 @daedalic.bsky.social store.steampowered.com/app/1904880/...
Save 10% on Once Upon A Puppet on Steam
Control the strings of fate and embark on a grand adventure with Drev and Nieve. A magical, story-driven 2.5D puzzle-platformer where puppeteering mechanics and a whimsical, theater-inspired world int...
store.steampowered.com
Happy birthday to us 🥳 ✨ Cheers to our partners for creating awesome games & going for ethical, human localization to make them shine 🥂 ✨ Cheers to the players who noticed our work 🤍 ✨ And of course, cheers to our linguists for their outstanding professionalism & talent 💫 To many more!
For our first official post on Bluesky, we would like to talk about the recent release of Atomfall by @rebellion.com. Despite being available in 11 languages, the game doesn't feature any #TranslatorsInTheCredits and only includes Lionbridge Games. Source: GamersPrey
And just like that, my return to work after my recovery was not joyful. This game dev and producer is now looking for a job: - looking for fully remote EU/EMEA positions. - Led teams in publishing, production and esports. Done non-gaming. - Successfully shipped over 60 indie, AA and AAA games.
There's a once-great localization agency currently struggling to assemble a loc team for a huge high-profile project offering rates to the tune of €0.056 translation, €0.026 review and €25 hourly for FRENCH. If they contact you, DO NOT TAKE IT. They CANNOT get away with it.
✊ GG25 : nos camarades linguistes font partie intégrante de nos luttes ! Nous relayons cette tribune et apportons notre soutien aux personnes qui travaillent en localisation, élément tout aussi essentiel des jeux que le reste. www.stjv.fr/2025/02/...
GG25 – Linguistes solidaires – STJV
Le STJV relaie cette tribune de nos camarades qui travaillent en localisation. Aujourd’hui, et en réponse à l’appel du Syndicat des Travailleurs et Travail
stjv.fr
One of my pet peeves when playing games is bad subtitles. Tiny text, illegible fonts, no speaker names, poor line breaking, the list goes on! Movies and TV have standardized style guides, so why don't games?! Anyway, so I decided to rant about it. j-entranslations.com/why-do-video...
Why Do Video Game Subtitles Suck? - J-En Translations
A look at why some video game subtitles suck and what game devs can do to improve the standard of subtitles in all languages.
j-entranslations.com
Finished 1000xRESIST by @sunsetvisitor.bsky.social yesterday. An impactful experience that will remain and remain! If Slay the Princess was my favorite narrative-psychological horror game last year, RESIST takes the crown for 2024. Sphere to square.
I'll be a bit quiet while I update my social links and get used to bluer skies, but if you'd like to know more about my work as a French narrative game localizer, check out www.lucieteulieres.com 🦉 It has fabulous owl art by the equally fabulous @anneballaranart.bsky.social
Lucie Teulières | Narrative video game localization
lucieteulieres.com