Dice Company

@dicecompany.bsky.social

Narrative-driven D&D Actual Play podcast. Link Tree: https://linktr.ee/dicecompany

Mothership Month is back this year, with one big caveat: no crowdfunding, no new releases. Instead we're investing back in the community: For starters: the Jump-9 Writers Grant will invest $9k in 3 new writers to help them each create a Mothership zine. www.failuretolerated.com/mothership-m...

Mothership Month 2026

<p><strong>Mothership Month is coming November 1 - November 30,</strong> back to our regularly scheduled timeslot. With one big caveat: <strong>No crowdfunding this year.</strong></p> <p>I don’t know ...

failuretolerated.com

When I was 9, my foot was eaten by a ghost. Now I'm a ghost too, and I hide under beds waiting for someone to fall asleep with one of their feet sticking out from under the covers... 👻

For me, the cast. If they can entertain while doing the most mundane tasks, I'm pleased. Story, music, then system. It is cool to see different systems used to craft the story.

I can only consume streams with video content, but when it comes to APs its very important to me. I have been interested in the premise of advertised APs and just never watched them because I couldnt find any indication what system it used.

Game system is a major consideration for AP. You want a streamlined system without extremely complex rules. Looking up rules or finding the subtable for a particular role. Complexity gets in the way of the characters and storytelling which, after all, are the real draw of an Actual Play show.

I agree with this fully! I usually put in a small rules explanation at the start of any new series, but try to make it brief enough that it can be skipped in case people want to go in blind or don’t want to know rules anyway! 😅

For me I need to either be familiar with the system OR the cast, if both are new to me I find it very hard to follow, workng out whats going on etc

I don't watch/listen to a lot of AP, but I care more about cast and story than mechanics. However I do get annoyed when an AP says "We're playing Game X" and then regularly ignores how Game X is supposed to work. (Glares at certain popular APs)

Chemistry and story are the focus for me.. the system sets up the framework - it becomes annoying when it takes up too much space. by all means explain it, but if you’re regularly needing to explain game mechanics and certain dice rolls, then it begins to hinder.

If I were to guess; listeners want all of the above and none of the above. Basically, you can’t please everyone, so the best thing is to make something you and the team like. Then whether people like/dislike it, at least you like it.

(As someone who regularly changes game system these results are very informative!) I always struggle with knowing if people want a fun narrative story, or to see the mechanics in action, or listeners want rules explained at all?

It matters to me that the system works with the storytelling, instead of either working against it or being pushed aside. I listen to an AP instead of a straightforward audio drama because I want it to be a chronicle of a game. The mechanics are a core part of that.

For me: Story > cast > audio > system An interesting story is strictly necessary, but not sufficient condition for me to listen. After that cast and chemistry - it has to be obvious that the cast likes what they are doing. Then audio. System only really matters for *finding* the podcast for me