d4rkpl4y3r

@d4rkpl4y3r.bsky.social

Proof of concept for an idea this morning... Constraint track & shapekey shenanigans. Obviously not perfect with LOTS of cheating but the inaccuracies will probably slide when roleplaying the action in VRC.

I'm finally done with version 4.0.0 of my avatar optimizer. With this version I am dropping support for older unity & vrc sdks completely. Make sure to update your projects! The main feature is a whole new UI to debug why it can't merge material slots for the advanced users out there.

Bild

Taking another look at the morton order code @vassvik.bsky.social posted, one can further reduce the amount of instructions required, using one of my favorite bit fudging techniques: Bit cloning using multiplication! It sometimes lets you replace code like x | (x << a) | (x << b) if a, b are fixed.

Morten Vassvik@vassvik.bsky.social · 8mo ago

Some random Morton Code tricks: If you've worked with Morton codes you've probably seen something like the this GLSL code to decode a Morton code, which end up at roughly 27 integer operations to generate the equivalent 2D position. Code transcribed from fgiesen.wordpress.com/2009/12/13/d...

If you own a robotic arm, other users can now remotely move it with standard DPS or SPS lights, using this new open-source software that I am releasing today. No special setup is needed from the other users. If they already have lights, they can control it, no program necessary.

Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLi...

I have updated Lightbox Viewer to V2.4.0: - Added new specialized lightboxes. They will only appear if the Light Volumes package is installed. - Lights inside the avatar are no longer disabled by default. - Add support for Poiyomi SSAO and similar effects.