M - making games

@sharkbombs.bsky.social

hi! :) I'm making things to figure out who I am. Currently working on http://www.crownbreakersgame.com. You can find all the games I made at http://sharkbombs.com and you can follow along at https://waylost.beehiiv.com/

Super excited to finally launch the KICKSTARTER EARLY ACCESS ALPHA for Crownbreakers! Starting today backers at the appropriate tier can now grab the early alpha of the game and play! I'm excited and nervous - but most of all, I'm looking forward to people's responses and feedback! #gamedev

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Es ist mal wieder Zeit daran zu erinnern, dass 2024 die aktuell noch amtierende Berliner CDU 3,4 Millionen Euro aus dem Topf zur Bekämpfung von Antisemitismus an Freunde und Verwandte abgezweigt hat - darunter eine Frau, die zuvor durch öffentliche antisemitische Statements bekannt geworden war.

Ancillary Review is looking for more editors! Message me if you're interested in copy-editing, dev editing, or graphics creation for a Hugo finalist magazine of spec fic criticism! It's volunteer-based and fits with your schedule <3

Looking for someone who can do 90’s point-and-click style pixel art for a commission. Short notice but it’d need to be done in the next two weeks. Lemme know if that’s you, and share your portfolio please!

Send us your experimental game — we wanna help you show it off! Get a chance to share your project onstage at GDC next spring, and help us inspire more people to make strange and experimental projects that change how we think about games. <3

Experimental Games Showcase@exgs.bsky.social · 4d ago

📣 Applications are now OPEN for the 2027 Experimental Games Showcase at GDC! 📣 You have until October 23rd to send us all the weird, innovative and unique things you are working on. More info and apply here: www.experimentalgamesshowcase.com

In 99% of cases you're better off with A Bad Decision than with everybody idling waiting for a decision, or with a decision that continues being litigated six ways by four people, or with a decision that you feel is temporary. You're going to put paint to the canvas or not, you can't "maybe kinda".

But when we crave power over life—endless wealth, unassailable safety, immortality—then desire becomes greed. And if knowledge allies itself to that greed, then comes evil. Then the balance of the world is swayed, and ruin weighs heavy in the scale.

Man. A simple idea like a wave preview has so much conplexity. What to show, sure. But, waves have some randomness (what spawns) so now I gotta refactor them to be deterministic. Then I gotta figure out how the spawn of the boss (which is pos, not time-based) affects the preview... #gamdev #ui #ux

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Watching someone play Dark Messiah for the first time is always the same. Slightly bored, dismissive at first, and then increasingly unhinged giggling as more and more things, people and monsters are kicked into other things Kick kick kick KICK KICK!!!!

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Day 4 of playtesting, making notes and tweaking things. Today was about difficulty. Pulling everything down a tad. So far it's been 81 noted changes, tweaks and improvements. Most are quite small but there's a few bigger ones. But I think the aggregate will be so worth it.

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After digging through 300 portfolios, this seems to be a hard ask. I am looking to LICENSE (paid) an image appropriate for a tidal witch. Female character, with elements around the moon and/or water. Non-anime style. If you have this in your portfolio and have the right to license it, please shout!