DogsRNice 🏳️‍⚧️

@dogsrnice.bsky.social

epic gamings she/her https://linktr.ee/dogsrnice

I'm still sorting through these but like this thing has folders which contain hundreds of joel valentine's original sound effects for powerpuff girls and this is like fucking christmas for sound effects artists. this is like finding the ark of the covenant

ToonHive@toonhive.bsky.social · 24h ago

⚠️ A massive leak containing model sheets, puppet rigs, storyboards, and other materials from Cartoon Network shows have been spread on the internet. Fans are speculating that the Skydance merger (as Paramount’s content is very notorious of getting leaked) was the cause.

In the Mario Teaches Typing games, Mario never criticizes the player for underperforming and tries to be understanding and supportive. According to Charles Martinet, that was his initiative, as he felt being negative would go against the core principles of Mario's character.

In the Mario Teaches Typing games, even if the player does badly or underperforms compared to previous attempts, Mario will try to be understanding instead of critical:
Uh-oh, that wasn't quite as fast as the last time.
Hmm, are your fingers getting tired? Mine would be by now... if I had any. (laughs)
Charles Martinet, speaking at TooManyGames Convention 2021:
I got this marvelous opportunity to do Mario Teaches Typing. And when I got the script and I'm in the studio - I'm reading the script for the first time, there were things like "You failed!"
"That wasn't very good." "That was much worse... that was bad."
And I was reading that and I said, "Do you mind if I just, like, play with these words a little bit and just change them around?" because, you know, I never say "no" and I never say anything negative as Mario... and the producer graciously said "Sure, go for it!"
And so it became "Oh, that was good, but I know you can do even better!" "Oh, nice one but let's try again!" so it was always uplifting and always trying to be positive. And I think that that is the essence of the character to me - it's that love and that joy.
Source: transcript of speech found at youtube.com/watch?v=k9RywNQXCUM

Found the email I sent when I got accidentally added to the faculty listserv of an orthopedic surgery clinic and nobody would remove me so I sent this email to all faculty/staff/med students and they removed me almost immediately

Hello Bone Colleagues, 
I have invented a new type of ankle and I'm very excited to show it to you. Early raccoon trials suggest a 60% increase in scurrying speed and dramatic increases in fine motor banditry. I know we are not supposed to create super raccoons, but I think you'll change your mind and professional ethics when you see how cute they are. I believe we are on the cusp of a new era in advanced human scurrying because if medical science has taught me anything, it's that improvements in raccoons correspond 1:1 to improvements in humans. 

--
[My name]
Chief Bone Inventor
Chair, Department of Foot and Leg Innovation
Lord Mayor, Musculoskeletal Medicine 
Hartford HealthCare,
The Bone & Joint Institute at Hartford Hospital.

I still think about the conversation I had with an uber driver Him: so what do you do Me: I’m a video game writer Him: wait, video games? They have writing? What do you write? Me: you know when you open up a game and you see the words? Him: yeah? Me: those

Giada Zavarise ➡️ AdvX@cheerfulgoth.bsky.social · 6d ago

The funniest/saddest reaction to this amazing article has been people going "wait, Stellaris has WRITERS?" Yes folks, if a game has words... someone probably got paid to write them... even if that game isn't an RPG or a visual novel...

I made a tool that shows you how much of a GitHub repository has commits that were created by an A​I a​gent. It's not perfect, but it's been really useful for me in finding out where the code for certain projects comes from. It currently runs as a user script: github.com/dylanpdx/Vib...

BildBild

one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting

Freya Holmér@freya.bsky.social · last wk.

"AI lets you focus on the higher level ideas!!" because we all grew up dreaming of becoming managers and CEOs we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas