Francisco Dominguez

@dominguezf.bsky.social

Writes about games sometimes. Bylines: New York Times, IGN, Epic Games, PC Gamer, Polygon, Slate, Nintendo Life. Fjdwrites(at)gmail.com https://muckrack.com/francisco-dominguez-3

One thing I've learned from operating an independent reader-funded games publication is that I'm absolute dogshit at self-promotion and I need to get better at that. Anyway, just letting you know This Week in Videogames had its first anniversary like two weeks ago lol pls subscribe to keep us alive

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This Week in Videogames@thisweekinvideogames.com · 3w ago

This Week in Videogames has reached its first full year of operation. Thank you to our paid subscribers for helping us sustain an independent, commercial-free, AI-free, and no-nonsense approach to games coverage for everyone. Here's a brief rundown of what we've managed to achieve in Year One:

After years of videogames trying to recreate the one-shot take, 007 First Light and Mixtape are bringing back the art of the jump cut in 2026. But though they’re quick in execution, they’re not exactly easy to implement. We speak to Beethoven & Dinosaur + @blendogames.bsky.social to understand why.

Videogames Are Rediscovering the Jump Cut

Standout sequences in 007 First Light and Mixtape have embraced one of cinema's favourite tools. But if it were that easy to use, everyone would be doing it.

thisweekinvideogames.com

This Week in Videogames has reached its first full year of operation. Thank you to our paid subscribers for helping us sustain an independent, commercial-free, AI-free, and no-nonsense approach to games coverage for everyone. Here's a brief rundown of what we've managed to achieve in Year One:

This Week in Videogames Marks Its First Anniversary

The award-winning independent games media outlet has reached its first full year of operation, sustained by the support of a reader-funded subscription model.

thisweekinvideogames.com

Big news! @apzonerunner.com and I have launched a new video games website. @respec.net is our attempt to create a highly curated multi-format site that has that club feel you used to get from the best magazines (and frankly, my beloved VideoGamer back in the day) www.respec.net/feature/87-w...

Welcome to Respec: A word from the Editors | Respec

Welcome to our new little corner of the internet. Why a new video game website, and why now? Allow us to explain...

respec.net

For some people, video games are about the wonder of exploring strange, thrilling, action-packed worlds but for me the joy of video games has always been all about moving to a franchise-centric planning strategy to better focus resources on long-term growth and stability amid broader restructuring.

GamesIndustry.biz@gibiz.bsky.social · 4w ago

Bethesda is moving to a "franchise-centric" planning strategy to better focus resources on long-term growth and stability amid broader restructuring at Xbox www.gamesindustry.biz/bethesda-piv...

Xbox and Bethesda logo above a collage of game art featuring characters and scenes from Dishonored, Wolfenstein, The Elder Scrolls, Fallout, DOOM, Starfield, The Evil Within, and Prey.

Hey, let's talk about money and @skyboxcritics.com again. Last month, we hit $250 a month! Yay! This month, we're below that again. I'm not shaming anyone; times are hard. But the reality is Skybox operates at a loss that I make up personally, and that's becoming more and more unsustainable. 1/X

Yeah, I'm excited to return to Vice City, but I hope the rest of Leonida in GTA VI is a direct evolution of RDR2's fascinating approach to natural environments and just fooling around in the countryside. My latest for @gamesradarplus.bsky.social: www.gamesradar.com/games/grand-...

GTA 6 deserves more than Vice City, and I hope Rockstar takes cues from Red Dead Redemption 2

Opinion | 13 years later, Grand Theft Auto's world needs to be more than a criminal playground

gamesradar.com

My first SGF piece for @ign.com is live! Onimusha was a top 3 game of the show for me, and I think it absolutely has the juice even if it's not quite Combo Mad. I just wish it was harder. Hurt me more, Capcom. As always, big thanks to @dmc-ryan.bsky.social for the opportunity and letting me be me.

Onimusha: Way of the Sword Has the Combat Feel Action Sickos Crave | IGN Preview

Often, you leave a demo satisfied. But sometimes, you put down your controller with another thought in mind: “Yeah, I could keep going.” If Capcom had let me, I would have played Onimusha: Way of the ...

ign.com

Mixtape revived memories of the years when music microfixations meant everything to me - listening to Joy Division and David Gray (and local ska-punk bands) until 3am every night. I wrote about it for the ABC's Games of 2026 (so far) round-up. www.abc.net.au/news/2026-06...

Six gaming experts share their favourite video games of the year so far

From cosy builders to hectic shooters and all the way through to nostalgic adventures, there are lots of gems to enjoy on your favourite game console so far this year.

abc.net.au

This is a fun article I participated in about the NDS art creation scene! Check out how my NDS ended up on display in a museum…

Francisco Dominguez@dominguezf.bsky.social · 2mo ago

The Nintendo DS/3DS enjoys a strange afterlife among digital creatives. I spoke to @mattnava.bsky.social about when he painted Journey's concept art with a DS Lite in a desert, and Art Academy's creator and 3DS photographers about its artistic relevance. www.backmarket.com/en-us/c/tech...