Ian Maclure

@fearian.bsky.social

🎇 Lead VFX Artist @ Beffio ☁️ Recently shipped LOST SKIES ☁️ ☄️ Indie developing, on and off. Mostly off right now.

Parenting is hard, but also sometimes it's teaching 4 yo how to anticipate the drop in a song ("so I can do a BIG jump off my bed!") and how the quiet tracks are actually good water breaks.

Stonks: I was putting off making a RAM upgrade, because of the insane prices. But realised I can sell my old RAM for the insane prices, and that's half the price of a new kit. Plus, maybe there will be a lawsuit about cartel price fixing and I could get a small payout one day! ¯\_(ツ)_/¯

If a team makes a game that gets great reviews and doesn't sell, that's a biz failing but the silver lining is you caught lighting in a bottle -- protect that team! It's worth its weight in gold. If you jettison the team but keep the biz people, I don't know what to tell you

There goes another Develop. Always a good time catching up and meeting friends of friends of friends. It makes the UK games industry feel like friends all the way down.

Sunset from Brighton Pier

This weekend I began to set up baby's first CICD pipeline on my local gitea server. One of the fun things about trying to learn this stuff at home is it starts to demystify stuff I would never dare touch in production (as the art team). IDK this stuff is like magic to my artist brain.

I want to re-emphasize one part of this Xbox story: Half of the 3,200 cuts are happening today and half are happening in the next 12 months. In other words, even people who survived today's layoffs will have to spend the coming year wondering if they're going to be next.

Okay here's my 3 big swing, pessimistic as fuck predictions about the next 5-10 years of the games industry. They may be bleak, but this is just for fun. 1. Short trend of releasing a lite/demo version of games on Roblox for UA (see prev repost for context). Probably publisher funded outsourcing.

Just with all the news surrounding GTA and Rockstar, I think it's worth mentioning: In the current modus operandi of AAA game publishers, there is NO amount of success GTA could realistically achieve that would prevent Take Two from initiating layoffs across their studios.

The best moment was when he was asked what "change" meant he said it meant "changing the things that need changing and that is the change I will bring about." Just a perfect summary of how much of a middle manager void he was.

HK@hkesvani.bsky.social · 2mo ago

As we see the end of the Starmer years, I am reflecting on my favourite things about him. Personally, it was when he told a newspaper that he didn’t dream or have any internal thoughts

Thought dump (no discussion): If you don't like an engine's leadership's stance on AI, you can push for change, or stop using/supporting it. That's power. But if your aim is to avoid "tainted code", please consider what that actually means for you. Thread. 🧵👇 #gamedev #indiedev