My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
Matthias Schmidt
@flownepp.bsky.social
Contract Material Artist | 18+ years in the games industry | Ex-Level Designer and 3D Artist | Award winning modder | Leipzig, Germany www.artstation.com/steppenwolf www.fab.com/sellers/STW_Shop
Been wrapping up some final renders for my most recent project. Here's a side by side breakdown of some of the water shaders I made for the project! :)) 🌊
Some rare bees on my moms balcony. I think they are carpenter or wood bees. These things are huge chonkers.
Are there any gamers on Bsky with a disability or people in their circle who can share their experiences or point me to good resources/websites/products for one handed gaming (specifically left hand)? Also recommendations for games/systems that are disability friendly would be much appreciated.
As a game artist i hate the DLSS 5 stuff with every fiber of my being. It replaces the art that was crafted by an artist and sh*ts over it. In general, while not an anti AI absolutist, i'm against any img2img workflows for that reason. It's far crossing the line of what i find acceptable as a tool.
This is the first game that i have discovered via bsky exclusively. Really enjoying it so far. Reminds me of the sections in Death Stranding when you climb some mountains.
Time to climb! Cairn is available now. Mount Kami awaits, unconquered. This is what you trained for: fight for every meter of the climb and rise to the challenge.
First personal project of the year. Tiling bone pit mat. I use an atlas that i generated from a single photo with an experimental setup in Designer plus depth estimation (Moge2). I try to get close to Megascans quality with that but it's a bit hit and miss. #madewithsubstance #gameart #materials
Process animation from my Queen Victoria stamps substance. The portrait was based on the photo of a silver coin. Masks and hatching was generated procedurally inside Substance 3D Designer.
Retro Textures 1 is out now! 🎉 Completely free to download and use in any of your projects. Includes 115 textures like walls, floors, windows, doors and much more! kenney.nl/assets/retro... (no tracking, no ads, no sign-up, etc.)
Saint Sebastian's Feast Day is a week away. 🫢 Are you ready to lean into the chaos that will be the 6th annual bake-this-random-Saint-into-a-bread-item experience?
Was searching for an account posting images of good looking pizzas for my interesting things starter pack. Apparently on bsky pizza means middle aged naked overweight dude. Every day i learn something new.
"Vous n’êtes sûrement pas passés à côté de cette simulation d’escalade aussi réaliste que punitive." "I'm sure you've heard of this climbing simulation thats as realistic as it is challenging." Thanks @psinsidefr.bsky.social ! Hard core climbing, coming up!
It’s incredibly humbling to be name dropped in someone’s portfolio day post and always a joy to see someone use some of my reference photos to make art. Go give Alex your support cos that’s some good work going on with that building and texturing.
#Portfolioday has come back again, figured I'd just quote the old post. I'm still looking for Remote positions in Environment Art, Full-Time, Part-Time or Contract I've been working on a small personal piece based on @deswalsh.bsky.social 's reference photos of Turville St but it's not done yet
I did finish up my first sculpture of 2026. Some times I can only help things by bringing joy to folks. So have a squish of beasts!
Hey #portfolioday Good timing! After 15 years at @ubisofthalifax.bsky.social I today opened myself up to new (mostly remote) work opportunities. www.artstation.com/caponeart
Happy #PortfolioDay! 😄 I've been updating some old materials with stuff I've been learning since last year. Super happy to feel a lot more comfortable in Designer 🤓
I've been a bit quiet lately, here's a wip of the material I'm spending my spare time on ✨ #Substance3DDesigner #SubstanceDesigner #Material
last night : seeing the northern lights when they were this strong and visible (you could see all the shimmering and dancing with the naked eye, it was just a bit less colour saturated) was like nothing I’ve ever experienced before. utterly humbling and astonishing near Tromsø, Norway
content-aware scaled black cats r so hysterical to me. get scrinkled idiot
screenshots of the startmap I built for qbj3 or Quake Brutalist Jam III some fancy bits in here will be in the coming update, like the paintings and plaques
"Hell Awaits" We're finally working again on Level Design, and now we have wayyyyy more assets, props, textures, and other fancy stuff to populate and decorate our levels with! #gamedev #indiedev #FPS #Hellslinger
You want to spread some positivity? Just highlight an artist or dev that’s inspired you and just get others to check them out. Don’t be afraid to talk about who you find inspiring and has influenced your work. We don’t work in a vacuum we are inspired by our peers so share that.
A little pipe project is coming to Designer soon if you're interested in learning how you can make your own ribbons in Substance Painter 😏
There is a new wave of phishing pm's going around Artstation posing as Artstation support. Be careful what you click.
The algo on LinkedIn is pretty awful too. I hadn't properly used the site for a couple of years and was surprised to see a lot of interesting stuff from peers on my timeline. Only took 2-3 weeks of engaging and now it's almost all gAI sh*t and discussions.