From early algorithmic theory to modern computing, #AdaLovelace proved that technical systems require deep creative imagination. Happy #AdaLovelaceDay to the engineers, innovators & thinkers who are shaping our future! #history #science #stem #engineering #computing #leadership #womeninhistory
GDE Series
@gdeseries.com
The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process & the industry. Available at www.gdeseries.com and on Amazon! Learn more: https://linktr.ee/gdeseries
Happy #readanebookday 📖 Game Development Essentials: An Intro is on Amazon, Google & Apple as an #eBook – putting the knowledge right at your fingertips. Instructors: Sampling avail at VitalSource (VST)! Links: gdeseries.com #ebooks #textbook #games #gamedev #gamedesign #videogames #gameeducation
Getting ready for the Tokyo Game Show? Wishing safe travels to everyone making the trip to Japan – and best of luck to all the studios showcasing their work this week. #tgs #tokyogameshow #game #games #videogame #videogames #gaming #gamedevelopment #gamedev #gamedeveloper #gamedesign
Whether it’s conquering a brutal boss fight or teaming up with friends late into the night, games give us stories that shape our lives. Happy National Video Games Day! #nationalvideogamesday #videogamesday #gaming #gamedev #gamedevelopment #gamedesign #games #videogames
DoubleDown Interactive’s Faith Price examines how the surge in D2C revenue has outpaced mobile attribution tools, addresses acquisition hurdles for legacy apps post-ATT, and cautions against premature AI adoption. – @pocketgamerbiz.bsky.social #gaming #games #videogames #gameindustry #gamenews
DoubleDown Interactive's Faith Price on D2C growth, ageing apps and the real cost of AI
DoubleDown's Faith Price on D2C outpacing the industry's measurement tools, acquisition for a 16-year-old app and fixing processes before layering on AI.
pocketgamer.biz
id Software producer Andrew Willis reveals that DOOM: The Dark Ages - Revelations involved 80-hr workweeks—and despite their sacrifice, Willis and dozens of others were laid off by Xbox the day before launch. @insider-gaming.com's @mikestrawmedia.com #game #videogame #gamedev
EXCLUSIVE---DOOM: The Dark Ages Revelations Faced ‘Worst Crunch’ in Franchise History
DOOM: The Dark Ages Revelations faced brutal crunch, with developers working up to 80-hour weeks to finish the expansion before release.
insider-gaming.com
True labor is about the knowledge, mentorship, and foundational skills passed from one generation to the next. Honoring the educators, authors, and academic professionals working tirelessly to guide minds and elevate industries. Happy Labor Day! #laborday #happylaborday #labor #labordayweekend
PAX West is upon us once again! Wishing everyone a safe, fun, and successful Labor Day weekend in Seattle 🎮 #paxwest #game #games #videogame #videogames #gaming #gamedevelopment #gamedev #gamedeveloper
Happy World Video Game Day to the educators sharing their game development expertise and the students working hard to master the craft! #videogameday #gameday #diadelgamer #gamedev #game #games #gamedesign #gaming #gamer #gamers #videogame #videogames #gamedevelopment #gamedevs
Ready to make the trek to Gamescom? Tell us what you're most looking forward to – and have a safe trip! #gamescom #game #games #videogame #videogames #gaming #gamedevelopment #gamedev #gamedeveloper
Reps from Airship, CodeDev, Pipeworks, Redcatpig, Virtuos & more emphasize that external #gamedev is a service-&-people business where value comes from owning outcomes, aligning creatively w/clients & building long-term relationships. – @gibiz.bsky.social's @lewispackwood.bsky.social #games #gaming
What lessons have developers learned from external development?
Sumo Digital, Code Wizards, Airship, and many more share their accumulated wisdom from years in the exdev trenches
gamesindustry.biz
At Falmouth Horror & Gaming – which explored how #horror helps players process real-world sociopolitical anxieties – @supermassivegames.bsky.social's Will Doyle delivered a keynote on spatial alienation, revulsion, and apophenia. – @theguardian.com Keith Stuart #horrorgames #games #videogames
Zombies, gore and creepy kids – why we can’t stop playing horror games
As global anxieties multiply, video games from Resident Evil to Mouthwashing are providing rich source material to help decode society’s problems
theguardian.com
Bennett Foddy credits Super Mario Sunshine as inspiration for @babystepsgame.bsky.social – praising its world, movement and design + arguing the backlash against its rough edges discouraged studios from taking creative risks. – @kotaku.com's @duckvalentine.bsky.social #game #gamedev #gamedesign
Baby Steps Dev Says Mario Sunshine Hate Has 'Confined' Nintendo Devs
How the summery heat of Isle Delfino inspired the grueling hike of Baby Steps
kotaku.com
Former @playstation.com chief @shawnlayden.bsky.social warns that #gamedev costs (often topping $100M) have crushed risk tolerance in the #gameindustry – driving studios toward safe rather than innovative titles. – @gamesradarplus.bsky.social's @catherinelewis.bsky.social #games #gaming #game
Former PlayStation boss thinks "we've lost a lot of the variety in games," and we can thank the "rising cost" of new titles for that: "We had so many crazy games on PS1"
Shawn Layden says "if every throw of the dice is triple digit millions, then risk tolerance goes to about zero"
gamesradar.com
Nintendo has announced plans to release a revised Switch 2 model in Europe featuring an easily replaceable battery to comply with upcoming EU environmental regulations. – @gamedeveloper.bsky.social's @danielleri.bsky.social #nintendo #switch #games #gaming #gamingnews #videogames
Nintendo to debut Switch 2 with replaceable batteries in the EU
Starting in February 2027, batteries in many devices will need to be 'easily replaceable,' Nintendo has signaled it will comply.
gamedeveloper.com
Arriving on #PS5 in 2027, Firesprite Games' #horror sequel #UntilDawn 2 will take place on an abandoned island—where players guide a crew of fake paranormal investigators to survive the island’s dark forces. — @bloody-disgusting.com #horrorgame #game #videogame
Developed by Firesprite Games, ‘Until Dawn 2’ Revealed, Coming in 2027 [Trailer]
The rumoured sequel has turned out to be true. Firesprite, developers of the sci-fi horror shooter The Persistence, have indeed been at work on Until Dawn 2, which is slated to arrive on the PlayStati...
bloody-disgusting.com
Novy knows action games. And a bunch of other genres, too. These are just a few of the incredible titles we've worked on since 2011 🎮 #indiegames #games #gameplay #indie #action #actiongames #actiongame #indiegamedev #indiedev #gamedev #videogames #gamedesign
Novy Unlimited | Action Compilation 🎮
YouTube video by Novy Unlimited
youtu.be
Celebrating the developers who push the boundaries of interactive storytelling. Thanks to the players who champion original visions and discover new worlds with us. #nationalvideogameday #videogameday #game #games #videogame #videogames #gamedev #gamedeveloper #gamedesign
Today, we look back at the complex history that shaped our nation and celebrate the educators and authors dedicated to teaching the full story. Wishing you a safe and thoughtful holiday weekend as we mark 250 years! #happy4thofjuly #happy4th #4thofjuly #july4th #independenceday #fourthofjuly
@valvesoftware.com's Steam Machine will launch on 6/29 at $1,049 due to costs driven by the AI boom. Valve is also running a reservation lottery on #Steam. Sign up before 10am PT/1pm ET tomorrow, 6/25. – @arstechnica.com's @rwhitwam.bsky.social #games #videogames #tech #technology #hardware #gaming
Valve's Steam Machine ships June 29 for $1,049, but you probably won't be able to buy one yet
Valve says it's using a randomized purchase queue to make the experience "less frustrating and more fair."
arstechnica.com
In an interview with Gamereactor's Alex Hopley, Jonathan Blow says he avoids sequels because the fun of #gamedev lies in the newness of the idea (which is lost when retreading old ground). ORDER OF THE SINKING STAR #Steam demo available until Fri @ 10am PT/1pm ET! #game #gaming #indiedev
The Braid and Order of the Sinking Star creator Jonathan Blow explains why he's never done a sequel
Blow isn't exactly closed off from sequels, but has always found the idea of a new game more exciting.
gamereactor.eu
Reflecting on our shared history, honoring the resilience of the Black community, and acknowledging the work that still lies ahead. #juneteenth #juneteenth2026 #freedomday #freedom #blackhistory #celebratefreedom #blackexcellence
After Bungie's announcement that Destiny 2 will end its live service on June 9, #gamedevs and #voiceactors took to social media to share memories—reflecting on their pride in maintaining a high bar despite unrealistic constraints and layoffs. – @pcgamer.com #gamedev #gaming #games #bungie
Destiny developers reflect on the end of an era: 'We all worked so hard to maintain the quality bar under unrealistic constraints'
"I logged in to the Tower and found a horde of guardians kneeling by Zavala, others saluting. It was like that from server to server."
pcgamer.com
History is kept alive through the legacies we #honor. Today, we pause to pay tribute to the #courageous individuals who gave everything to protect our #freedoms. Their #sacrifice remains a permanent chapter in our story. #memorialday #heroes #military #armedforces #gratitude
@jimg.bsky.social argues that the @roblox.com platform is the spiritual successor to legacy Flash portals because it democratizes #development and fosters a similar grassroots creator community. – @gibiz.bsky.social #videogames #games #roblox #gamedeveloper #gaming #gamedevelopment #gamedev
Why the founder of Kongregate believes that Roblox is its successor
Jim Greer on why Roblox has a "similar creator community" to legacy Flash titles, and how its supporting developers to make hits and reach older audiences
gamesindustry.biz
Following the massive success of Crimson Desert – with 5M+ copies sold – South Korean developer Pearl Abyss has reportedly rewarded each of its employees with a special bonus of 5M Won (~$3,400). – @ign.com's @wyp.bsky.social #videogame #videogames #gamenews #gameindustry #game #games #gaming
Crimson Desert Has Sold So Well Developer Pearl Abyss Has Reportedly Given Every Employee a $3,400 Bonus
Crimson Desert has sold so well that its developer, Pearl Abyss, has reportedly given every employee a $3,400 bonus.
ign.com
On @gibiz.bsky.social, Rob Fahey argues that 2026 marks @valvesoftware.com's transition from #hardware experimentation to serious contention – evidenced in part by the critical acclaim for the new $99 #Steam Controller. #gaming #games #videogames #steam #tech #technology
Valve’s hardware graduates from side-quest to full-blown ambition | Opinion
The Steam Controller is the easiest part of the puzzle for Valve this year, but the positive response to the device highlights how much anticipation is building
gamesindustry.biz
Prominent #indie studios such as Innersloth, Landfall Games, and Kinetic Games are launching funding and publishing arms to support smaller #gamedevs and help them to maintain creative control. – @gamedeveloper.bsky.social #indiegames #games #videogames #indiedevs
Meet the indie studios funding other indie studios
These teams are using their success to fund more indie games.
gamedeveloper.com
The @boltblastergames.bsky.social #gamedev team discusses THE SPELL BRIGADE – designed for 4-player online co-op – including agile iteration & tech strategies used to maintain performance & visual clarity during all the spell-slinging. – 80 Level's @davidjagneaux.bsky.social #game #games
Developing The Spell Brigade, Online Co-Op Action Game About Wizards
Bolt Blaster Games spoke with us about the development of The Spell Brigade, a co-op bullet heaven game, discussing early prototyping, design, performance optimization, and gameplay mechanics.
80.lv
Resident Evil Requiem (@residentevil.capcomusa.com) #game director Koshi Nakanishi + producer Masato Kumazawa discuss how they successfully balanced signature intense horror w/blockbuster action for the franchise's 30th anniv. – @eurogamer.bsky.social #horror #horrorgame #residentevil #videogame
The big interview: Resident Evil Requiem makers discuss trying to "push things" with horror, Leon's "craziness", and why they can't make their games too scary
Resident Evil Requiem game director Koshi Nakanishi and producer Masato Kumazawa take us behind the scenes and reveal how Capcom made a modern horror classic.
eurogamer.net