Novy Unlimited

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Reps from Airship, CodeDev, Pipeworks, Redcatpig, Virtuos & more emphasize that external #gamedev is a service-&-people business where value comes from owning outcomes, aligning creatively w/clients & building long-term relationships. – @gibiz.bsky.social's @lewispackwood.bsky.social #games #gaming

What lessons have developers learned from external development?

Sumo Digital, Code Wizards, Airship, and many more share their accumulated wisdom from years in the exdev trenches

gamesindustry.biz

In an interview with Gamereactor's Alex Hopley, Jonathan Blow says he avoids sequels because the fun of #gamedev lies in the newness of the idea (which is lost when retreading old ground). ORDER OF THE SINKING STAR #Steam demo available until Fri @ 10am PT/1pm ET! #game #gaming #indiedev

The Braid and Order of the Sinking Star creator Jonathan Blow explains why he's never done a sequel

Blow isn't exactly closed off from sequels, but has always found the idea of a new game more exciting.

gamereactor.eu