hale

@halefall.net

vfx and tech art orb any pronouns linktr.ee/halefall

Think of how many games where the verb is violence. How many games (including the ones nominated for tonight’s BAFTA awards) where you shoot, fight, kill. But when games want to explore the topic of violence in a meaningful way, that’s the issue?

lex luddy@lexluddy.xyz · 4mo ago

BAFTA pulling a trailer for an autobiographical game about surviving sexual assault only hours before it was said to be a part of a showcase is an exceptionally bad look.

Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :) Rig by Yang Xiao and Agora Community

started a lil side thing that will hopefully finally let me build out my own library of tools and help me make the shallow water sim project ive been letting sit idle for now, just a distance field capture as heightfield to get things going

Screenshot of the unreal engine editor, with the third person template project level visible in the main viewport.
The sidebar is visible on the right, slightly cropped, with the outliner and details panel both showing the selected niagara system sitting in the middle of the scene.A top down view of the same scene as the first picture, in monochrome red.
It is a heightmap, the further up an obstacle reaches, the brighter its color.

I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev

The thing thats so insidious about using AI this way is that one of the main ways artists get hired are studios looking for art references and they find us and reach out. This is removing a major avenue to get work if they can just generate nameless derivations of our ideas.

Swen Vincke @LarAtLarian

Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.

We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.

I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.

We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.

I talked about how we use ML here if you would like to know more:
https://gamespot.com/articles/baldurs-gate-3-dev-embraces-machine-learning-for-tasks-that-nobody-wants-to-do/1100-6531123/

We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.

L'interdiction des évènements du Lyon Antifafest (moment majeure dans la région) par la préfecture du Rhône est une nouvelle preuve de la fascisation en marche. Soutenez les militant.e.s, bénévoles et intervenant.e.s, ce n'est pas possible de se soumettre.

Donatien Huet@dodonatien.bsky.social · 8mo ago

Le Lyon Antifa Fest annonce saisir la justice administrative après que l’événement a été interdit par la préfecture du Rhône. En cause : les paroles du groupe de punk Poesie Zero ainsi que des rappeurs Costa, L’Allemand et Da Uzi.

Communiqué du Lyon Antifa Fest

OFFENSIVES CONTRE LE FESTIVAL

ENSEMBLE CONTRE LEURS ATTAQUES

Keeper's morphs are authored as scene-graph or more specifically as a scene-tree, which is evaluated bottom-up. I wrote a “compiler” which turns the tree into a command list which can be executed on the GPU. The compiler does a fair amount of optimization (e.g. dead branch pruning) to minimize cost.