Anthony « iamleyeti » Jauneaud

@iamleyeti.bsky.social

Narrative Director @ actezéro, a narrative services agency (consulting, auditing, writing, and more) Came up with words for FLAT EYE, NIGHT CALL, DORDOGNE, HARMONY: FALL OF REVERIE, ASTRAL ASCENT… he/him | 🏳️‍🌈

In case you missed it, After the Wane has surpassed 7,000 wishlists and is already approaching 8,000. A huge thank you to all of you! 🥺 The demo is available and has received over 97% positive reviews, so have you tried it? 🐱 #VisualNovel#GameDev#Art | 🎮

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Very good thread. Dana is dead right about this: what matters is not getting stuck. My personal technique is starting small (pitch, logline, one-pager), then see how it feels, expand it, over and over again, until it grows into something that feels good. If I hit a wall, I jump over it.

Dana Nightingale 🏳️‍⚧️@danaenight.northsky.social · 5h ago

I'm starting an entirely new writing project and fuck it, I'm going to document the process I've got two documents going. One's a dialogue-with-myself; questions I think need answering before I begin the sketch draft. I answer them immediately if I can but some require shower-thoughts.

The primary goal of any lead or director should be: I must not be the bottleneck. Being the bottleneck should mortify you. When you ask for a million variations so you can pick your favorite you are asking to be the bottleneck. You are doing anti-work.

Je ne sais pas s'il y a une raison plus profonde à la décision de Sony de virer de son store tous les jeux d'un développeur (on espère que ce n'est pas parce qu'il est ukrainien), mais on est bien parti sur un débat visant à déterminer ce qui distingue un shovelware d'un jeu indé fait en ~6 mois.

capture d'écran d'un tweet de Ternox Games: "STONKS-9800 will not be coming to PS5.

Sony @PlayStation
 unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason.

My existing games are scheduled to be removed from the PlayStation Store after August 23."

Source:
https://xcancel.com/Taimumari/status/2089021552012525708

We're working full time on Cosmo Cargo, our inventory roguelike autobattler PvE! We focus on a new demo with a proper onboarding. We can't wait to release it: it's SO much better than the previous one! But there's still several weeks of work ahead of us ;) Stay tuned! #gamedev #screenshotsaturday

I know quite a few people on here who'd be a good fit for a Senior Game Designer position, so if you want to work with me and you're in commutable distance of London, please apply! If not, share this with your friends. www.sports-interactive.com/vacancy/seni...

Senior Game Designer | SI Games

We’re an ambitious team, always on the lookout for tenacious talent. If you’re our next signing, make yourself known by applying for this open role.

sports-interactive.com

un de mes trucs préférés des réseaux sociaux : tu vois les conséquences d'un débat ou d'un sujet, mais pas le sujet initial. Absolument personne dans mon feed ne "critique" l'éclipse, mais j'ai beaucoup de gens qui se plaignent qu'on "critique" notre émerveillement face à ce truc ouf de ouf ?