jb

@jbakergraphics.bsky.social

Previously Engine/Rendering Tech @idSoftware interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html

this lens is not placed at the correct focusing distance, but this does give me some amount of positive feeling about being able to (very slowly) produce an image with a forward trace like this

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Inspired by @mmalex.bsky.social's dots experiments recently, tried to do some kind of "particle DOF" in the fluff renderer, effectively blowing out every particle's microparticles which gives a kind of uncanny effect that also melts my GPU with overdraw.

My Pops picked up photography about ten years ago, but the pandemic turned him into a full‑blown student of the craft. He spends many of his summer evenings capturing hummingbirds — and recently learned their wings can act like tiny prisms when the light hits just right. Magic in motion.

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lens design is matching up very well with the diagram from the original design in Modern Optical Engineering - you can measure the focal length of a lens by passing collimated light through the front surface and seeing where it focuses

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lens design is matching up very well with the diagram from the original design in Modern Optical Engineering - you can measure the focal length of a lens by passing collimated light through the front surface and seeing where it focuses

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some intersection issues wrt inside/outside of spheres, but the geo for a catadioptric prescription looks pretty much correct, sa is "semiaperture", not sagitta

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