Joas

@joasb.bsky.social

Hobbyist game dev, art & media studies nerd, and lots else. Dutch person based in Glasgow, Scotland. My games -> https://joasb.itch.io/ My writing -> https://joas.bearblog.dev/ My Backloggd -> https://backloggd.com/u/Joas/ (he/him)

Finished Echoes of Wisdom and it's such a unique entry in the Zelda franchise. Unique in its mechanics, and uses those to explore themes of self-acceptance in such a beautiful and charming way. And then at the same time is just filled to the brim with an excess of checklist-based dopamine design

I knew Steven L. Kent's game history book wasn't the most well respected, but I figured it'd be interesting as a potentially skewed and surface level overview. But man is it so much worse. It just completely ignores the non-American market, basically just focuses on Atari and Nintendo of America.

Been thinking how Greek myth in art and media feels so different to my experience of having just read The Odyssey. The mythology of it feels more like a set of default archetypes of Western art history than any attempt at adapting Homer's epic poetry

Last night I had a far too vivid dream that I was making a... *shudders* Metroidvania 😬 That said it was way cooler and more interesting than other Metroidvanias

Reading Walter Scott's Ivanhoe has been interesting because it's the template for every medieval adventure that has been written since, so I didn't expect it to be so slow and so focused on an exploration of division of ethnicity and class in medieval England

Interesting to see the replies to this that seem to defend gambling and skinner box design uncritically because it doesn't involve betting money? You can enjoy Balatro and at the same time recognise that said enjoyment comes from addictive design that springs from the gambling industry

Bryce B@brycebucher.bsky.social · last yr.

been thinkin a lot lately about how gambling addiction seems to be effecting the types of indie games comin out and making it big. It is kind of making me feel insane

if you post about how people should just make solo game projects or start small indie projects you are now on the hook to personally buy a copy of every single small-indie game you hear about on both steam and itch. if you don't do that you are a poser

That blog post I said that I was going to write was going to be about this. I was going to title it "Faces", because it was the metaphor that I kept coming back to when considering what is lost in the creative process with generative AI. Maybe my longest 🧵ahead...

Xalavier Nelson Jr.@writnelson.bsky.social · last yr.

Given the shitstorm that’s hit the teams behind The Alters, Magic: The Gathering, and Jurassic World Evolution 3 (among other titles), I’d be deeply intrigued to hear why someone would consider it a safe move to use generative AI on their project at this point - let alone go all-in on it.