Dr. José Zagal

@jzagal.bsky.social

Game scholar, professor, & director of Interactive Games and Media (IGM) at Rochester Institute of Technology (RIT) Author: Seeing Red: Nintendo's Virtual Boy https://mitpress.mit.edu/author/jose-p-zagal-23078/ https://www.pillowfort.social/jpzagal Comics

🎮📜 A new issue of ROMchip: A Journal of Game Histories is here! 📜🎮 This summer we're traveling from 1980s China to the 1990s cable wars, with stops in Switzerland and the UK along the way! 🕹️📖 www.romchip.org 🌟 Get cozy. Get reading. SUBSCRIBE: eepurl.com/crCul1 DONATE: bit.ly/4wmQqKC 🧵⬇️

ROMchip

ROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games.

romchip.org

Weird Game Designer Facts #62 Noah Falstein Noah got his start at Milton Bradley's short-lived videogames division; his first published game was the arcade title SINISTAR (Williams Electronics, 1983), famous from the eponymous opponent's synthesized audio, "I live! Run run run beware coward, run!"

My favorite thing at the start of videogames is adjusting brightness until the image at the side is barely visible and then always feeling like I’ve somehow answered wrong

Weird Game Designer Facts #53 Mike Pondsmith I've known Pondsmith for many years, because everyone involved in TTRPG design in the 80s knew each other. He was CA based, and I in NY, and I imagine we first got to know each other at a GenCon.

Weird Game Designer Facts #52 Reiner Knizia Reiner Knizia has designed more than 800 commercially published games. Let that sink in for a minute. I do know of designers with more than 100 credits to their name, including George Parker and Jim Dunnigan, but 800 is astonishing.

Weird Game Designer Facts #50 Janell Jaquays All right, I'm going to (again) violate rule #1 for talking about trans people, which is "don't mention the dead name." This was pretty easy with Danielle Bunten Berry, because she was quite open about her transition.

Every game I put out gets "1" ratings on BGG before it is for sale. For funsies I'm gonna track the 1s on WS Pocket in real time. What are these people up to, who feel so strongly about a game they haven't even played? Game details were announced yesterday, and the first "1" is up. LET'S GO! 🧵

The number 1 in a red hexagon, as it appears on a game's ratings page for Board Game Geek

Call for book pitches! Our Bloomsbury series, Video Games in Focus, is seeking pitches for mini monographs. We are particularly keen for texts focused upon the influence of critical games and their enduring legacies. Pitches on classic games are particularly welcome right now.

Final cover (front and back) for the paperback version of my latest book, coming out as soon as it's printed. The hardcover edition will have photos and dev materials. Both can be preordered via Kickstarter at www.kickstarter.com/projects/gab...

Age of Empires: How Ensemble Studios Made History

The creation & legacy of the 1997 real-time strategy game, based on interviews w/ 29 former Ensemble & Microsoft staff.

kickstarter.com

Boss Fight Books@bossfightbooks.com · last mo.

First up: Our 41st book, AGE OF EMPIRES, by @mossrc.bsky.social! This is the paperback edition. (We are still finishing the hardcover layout.)

I thought I’d wrap up my touristy day in Dublin with a MtG draft at a local store. Apparently the Irish aren’t too keen on draft as a format. I guess they prefer their drafts in beer form? (Store locals thought this was hilarious)

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While in Japan my hotel was (by pure coincidence) next to a gallery where Takumi Yokooka, who did some videogame art in the late 80s/early 90s, was doing a pop-up exhibition. I got to meet him! How lucky was that? ありがとうございますhttps://www.instagram.com/Takumi_Yokooka/

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Peter's the best collaborator a Narrative Designer could want, and was a blast to work with in crafting the main story campaign. Check out his interview here if you want to know what makes #ChaosGateDeathwatch unique from its predecessor. www.ign.com/articles/war...

'The Leman Russ Will Make Sure It Fits!' — How Warhammer 40,000: Chaos Gate - Deathwatch Packs a Bigger, More Flexible Punch

IGN interviews Complex Games on Warhammer 40,000: Chaos Gate - Deathwatch.

ign.com