You may not like it, but this is what peak localization looks like (Asterix: Mega Madness (PS1, 2001))
Nick Heindl 🐫
@katamaritaco.bsky.social
Accessible Design = Good Design! I work(ed) on Dorito games.
GAConf USA date is set! Two days of accessibility talks and networking, October 19th & 20th. Fully online across Zoom and Discord. FREE registration open now at www.gaconf.com. Speaker announcements coming soon!
I'm seeing direct confirmation that members of the Xbox accessibility team were also impacted today. If you would like to speak about your experience, please send me a message or email. I'll be happy to give you my signal, as well
I want to re-emphasize one part of this Xbox story: Half of the 3,200 cuts are happening today and half are happening in the next 12 months. In other words, even people who survived today's layoffs will have to spend the coming year wondering if they're going to be next.
high-trust teams are more productive, communicate more efficiently, give more effective feedback, are more willing to take swings, and are more chaos-tolerant. wanna save money? hire right, hire "glue" people, and retain your talent.
my belief is that at the end of the day, great games are made by groups of people who have high trust with each other & can fluidly execute a shared vision. which is a small part of why these layoffs are so devastating- it's not just about jobs, it's about these "trust structures" being torn apart.
If anyone is looking to hire a Peabody and BAFTA winning senior writer, I am looking for work. I’ve got six years experience in games. Everything from indie to AAA. I am not married to staying in games. I am hoping to relocate to the Bay Area. I am keeping my ears to the ground.
Puzzle Spy International is out now! I'll let the release trailer do the heavy lifting here, but if you're into fun wordplay puzzles and rules discovery and spies and flirting and mid-century modern art and cool spy music, check it out: It's on Steam ats.team/a/3406690 youtu.be/eLXt8glg07g?...
Puzzle Spy International - Release Trailer
YouTube video by Michael Dashow
youtu.be
Big things are ahead for the Wisconsin games community and it starts with the people helping lead it 🎉 We’re excited to welcome nine new members to the WGA Board! Here’s to the next phase of growth 👏 #WisconsinGamesAlliance #WGA #WisconsinGames
the worst thing for me is. Imagine you lost a bunch of expert carpenters and you had to learn carpentry from scratch with no teachers, no youtube. That’s what the industry is currently doing. just getting rid of the folks who know the craft, and retaining the folks who know how to parasite
Oh hey. It's me. I'm back. I wanted to talk to all the devs who took the war chest from their popular games (and YouTube careers!) and turned it into a publishing studio to find out what they're doing differently and if its working out for them. Turns out...yeah seems like its going good!
Meet the unconventional publishers trying to unfuck the games industry: aftermath.site/indie-game-pub...
Just a reminder — we are still looking for awesome content creators to get involved! Send us a DM or repost for your friends. 🥰
Pssst! 👀 Are you a disabled content creator OR a creator passionate about accessibility? DM us! We’re working on something new and exciting at AbleToPlay to help inclusive creators grow their audiences and connect with game studios and publishers for sponsorships. Reposts appreciated!
We got to sit down and chat with @stevesaylor.net, a Blind accessibility consultant who's worked on The Last of Us Part II, Assassin's Creed Valhalla, Call of Duty, and more! Steve shares candid insights about the industry, games accessibility, and his amazing TTRPG show, @dndisableds.com!
Creator Spotlight: Steve Saylor
Featured in today's Creator Spotlight is Steve Saylor, a multi-award winning Blind accessibility consultant.
abletoplay.com
A deeply curious thing about FF9 - and part of its magic - is it had the most international dev team of any FF ever, with development split between Tokyo & Honolulu. Many Westerners worked on the game, especially on its art and CG backgrounds, also greatly influencing the designers back in Japan.
Final Fantasy IX's Hawaii-based development team, in a photo provided to RPG Site by FF9 artist Toshiyuki Itahana. Itahana designed bounty hunter Lani - with her fiery personality, tan skin, and red weapon - as a tribute to Hawaii and Pele, a goddess said to live within Hawaii's Kīlauea volcano.
Today I again remind folks at that we offer free tickets to @gaconf.bsky.social for folks caught in layoffs and unable to find work