Fredia Huya-Kouadio

@m4gr3d.bsky.social

Godot Lead Android & XR maintainer Godot Foundation Board member Creator of the Godot Android Editor and of the Godot XR Editor Previously Tech Lead of the YouTube VR app, then Staff Engineer at Meta working on the HorizonOS XR App model

Automatic #Android build setup is available in #Godot 4.8 dev4! Give it a try, and let us know if you have any feedback! godotengine.org/article/dev-...

Godot Engine@godotengine.org · 5d ago

Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...

Coming up: 📆 • New game assets (August 24th) • Little Troubles in Spooky Town update (August 25th) • Kenney Solitaire update (soon) • Starter Kit(s) on Godot Asset Store (soon) • Asset Forge update (soon)

📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...

Submissions open for Godot 2026 showreel – Godot Engine

Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

godotengine.org

Finally figured out the nightmare meta render bug we were running afoul of tiled GPU binning and alpha issues. The minimal style of Augmental Puzzles is built around early 2000 round vibes which is hard to deliver just right. We had to add backplates, and some small changes. #gamedev #godot

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GodotCon has come and gone here in Boston and the feeling is surreal. Food, friends, and learnings were plentiful. We're only a small portion of the equation, so it's time to say our thank yous as we prepare for next year and begin releasing the cascade of videos. (Stay tuned for those links!)

Runtime texture drawing, VirtualJoystick nodes, more flexible UI animation, and new 3D lighting are coming to Xogot with Godot 4.7. Godot 4.7-based Xogot builds are now available in the XogotBeta TestFlight. Read what’s new and take your projects for a spin: blog.xogot.com/xogot-is-mov...

Xogot Is Moving to Godot 4.7

Godot 4.7 brings new 3D lighting, runtime texture drawing, built-in virtual joysticks, more flexible UI animation, and better controller support to projects built in Xogot.

blog.xogot.com

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Wanted to try out Godot on my Android tablet. Not only does it run well, it runs my project (aimed at PCs) perfectly. Besides some mysterious errors that don't show on PC but also don't seem to affect anything. I'm in awe @godotengine.org, amazing job to all the contributors that made this possible.

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