Mike Mearls

@mearls.bsky.social

I spend too much thinking about TTRPGs. I sometimes publish them.

I used to think you had to be special to write TTRPGs. I was right. I just misunderstood which aspect you had to have that was special. It’s not boundless creativity. I always struggled, feeling not creative enough. It’s the ability to sit down and commit words to paper. That’s the big hurdle.

What's happening with RuneQuest: Roleplaying in Glorantha? A lot, as Brian, Rick and MOB explained today. This Chaosium Con UK 🇬🇧 panel was recorded and will appear on our YouTube channel in due course.

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The #RuneQuest: Roleplaying in #Glorantha road map, shared earlier today at Chaosium Con UK: Sep 26: Sartar Book Q4 26: Apple Lane Campaign Q1 27: Revised Core Rulebook Q2 27: Welcome to Glorantha Q2 27: GM Screen Q3 27: Return to Snakepipe Hollow Q4 27: On the Royal Road Q4 27: Gods of Darkness

Hello! This gig has gone live for a Narrative Designer at Rebellion. A good part of it is implementation rather than writing, but there's some of that, too. Also, HUGE BONUS, you get to be on the same team as me! Hey, where are you going? apply.workable.com/rebellion/j/...

Narrative Designer - Rebellion

We want you to #JOINTHEREBELLION! For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is mor...

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We made a FREE starter dungeon for 5th Edition #dnd! It's got a built in tutorial that explains to new GMs how to run the game as you go along! Complete with factions, statblocks, multiple paths and choices, and a hook into a future adventure we're releasing soon! Go check it out!

Free Dungeon for 5E Beginner GMs | Mystic Arts

Free Dungeon for 5E Beginner GMs by Mystic Arts on Patreon. Join Mystic Arts's community for exclusive content and updates.

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There are a lot of roles in game dev where someone bad in a role can do damage, but a bad producer can be so unbelievably damaging that it truly would be better to have no one in the role at all. Just as good producers are force multipliers, bad producers are like throwing sand into a gearbox.

Owen@olandgren.bsky.social · 7mo ago

A good producer is absolutely an incredible force multiplier and allows the folks who are creating the actual artifacts to be more effective. A producer beholden to methodology or who does not understand the needs of the game they're working, however, can do irreparable damage very easily.

It’s so convenient that the New Years drop at the same time as new Wordle, Connections, and Strands come online, at least here in the PNW. Hat tip to whoever arranged that.

In my Dalelands campaign, the players have a simple trend. If someone hires them to murder someone, they kill them. Regardless of how obviously the goblin bandit/orc mercenary/weirdo mage is ready to tell them their life story. Except today...

Yesterday I mentioned that the new D&D Starter Set is the best D&D product I own. Here's one of the reason why - the maps. The encounter maps have the perfect mix of utility and character. They're interesting places. I run my games on Maps, and the assets from the Starter Set are my go-to pieces.

No matter how hard people try to convince us having empathy is wrong, it is right. No matter how hard people try to convince us that diversity is a weakness, it is a strength. No matter how hard people try to convince us that love is limited, it is unlimited.

I don't know this for sure, but it sounds right. 4e's flaw were all of process. There was never a design document or a single person who transparently managed design changes. It was a vibes-based approach. Example: I think we had a month of design time for each of the first three adventures.

Distracted DM@distracteddm.bsky.social · 11mo ago

I heard that just before 4e's release, someone (don't know who) decided that monsters didn't have enough HP and everything's HP was upped a significant amount (which then resulted in some painful HP bloat)- any truth to that bit of hearsay?

If you run D&D 5e, you might find that your boss monsters die easily. There's actually a simple reason for that! The game was built around the assumption that characters would engage in about 20 rounds of combat between long rests. We were probably off by a factor of 5.

A graph showing gross damage per encounter for a D&D 5e fighter. It shows each level and uses two bars to compare that gross damage for a fighter who uses at-will abilities and one who uses as many daily abilities as possible. The daily power damage output starts out as double the at-will damage and ends at about fives times as high.

THANK YOU, backers! Only a few RPG crowdfunding campaigns not based on popular licenses or 5E have ever broken $1,000,000 in a crowdfunding campaign. We are beyond excited and humbled to see Cypher enter those ranks. Thank you for making this an unforgettable campaign! mymcg.info/cypher

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omg a rare #WOTCStaff post from LaTia, could it be in (almost) EXACTLY one (1) hour, I will be grilling @justiceraminarman.bsky.social on all things Heroes of the Borderlands, asking the hard-hitting (community sourced) questions that everyone wants the answers to. you should come join us :)

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Hello travellers! Inspired by MCDM's new Draw Steel adventure, this is my take on the Delian Tomb! This is fan art and not endorsed by MCDM in any way. Let me know what you think of the Knightly tomb.

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