Mence

@mence.dev

Warcraft III and Rimworld enjoyer; C++ Game Developer at weekends; https://mence.dev/ 30, SP-BR

I'm almost there it's so pretty!! 😭 this is the first time I've made extensive use of complex numbers in shader code, which has been fun! it's an analytic 2D lighting system through piecewise conformal maps representing angular light/"sky" exposure, which means you get fully analytic penumbras!

a partially finished analytic 2D lighting solution, showing both the angular and radial component with a checkerboard pattern and color coding

added the option to place units, so you can make your own formations. I was resistant to adding this for a while because it felt like potential micromanagement but as I play it over and over it feels like unignorably what the game wants

Bild

okay, made a much larger and more impressive version of this for the RMN "New Beginnings" jam and told myself i could handle it in time if the rest of the game was just farming the town mats on the overworld. unfortunately i got attached to the story so jam version will be much much tinier!