I think I found a cool workflow for environments for whatever comes after Lunistice! It's basically: - Using a basic trimsheet for texturing the object - Adding vertex colors for lighting/AO - Encoding vertex attributes to UV1 to use as a low-res splat map Gotta say, I'm REALLY liking the look!
Milean 📸/🎸/🎮[COMMISSIONS OPEN]
@milean.bsky.social
Nicolas LANDAIS - FR/EN Photographer and 3D artist Streaming art on tuesdays and thursdays Advocates for all social and anti-capitalism revendications. Socials : https://mileansocials.carrd.co/
My project is up in my portfolio now, and I'm very happy! Head to it if you wanna see bunch of 4k images: www.artstation.com/artwork/egP5mw #art #gameart #gamedev
Kirin Tor - Apexis Mage Tower, Peter Dimitrov
https://www.artstation.com/artwork/EYwgOv ⠀ "Kirin Tor - Apexis Mage Tower" is my latest 3D stylized diorama. I started this one and then put it on a small pause while creating the red portal diorama ...
artstation.com
Worked a bit on the blockout for this today instead of tunneling on the textures like I have been for the last weeks. It was refreshing to try a lattice modifier approach to get all the curves here from cubes without sculpting and retaining a low poly workflow #blender #gamedev #3d
Began planning of textures for my next environment art piece based on the beautiful work from Sohn Hyeyoung / 이소말토 (www.artstation.com/hysohn00). Still not sure about the composition of the trimsheet but I think this is a good starting point to begin blocking out and making the first texture sets
Made a quick thing! I wanted to start this as a list so that it has a very low barrier of entry. Many of the current ways to get help from our community are restricted by Discord servers, accounts to make, or hoping your call for help gets visibility on socials. add your info if you'd like! ❤️
Game Dev Help List
docs.google.com
maybe we could make a list for game devs to put their contact info with their specialized skills they would be comfortable answering questions about from other devs idk man, I think working together as a community to solve each other's problems could help devs that feel they need to turn to AI
maybe we could make a list for game devs to put their contact info with their specialized skills they would be comfortable answering questions about from other devs idk man, I think working together as a community to solve each other's problems could help devs that feel they need to turn to AI
My personal project is now complete! A fantasy mage tower with a bit of WoW influence (I love Mages and the Kirin Tor). Here is the fly-through showcase. #art Music by @elektrobear.bsky.social
unsolicited advice for freelance artists: please, please 1) make a website, or an artstation or a weebly or SOMETHING that isn't hidden behind a login 2) put all your favourite artwork - the kind you want to get paid to make more of - on it 3) link to it from everywhere you post on the internet
Pixel Art Lighter is out now! I first made this tool for my game, but am releasing it free and open source for everyone. Generate and edit normal maps and light masks, while keeping your sprites pixel perfect. Hope it helps with your art or gamedev! #pixelart #indiegamedev
Le mouvement social continue et la dystopie s’installe. Comme l’ont rapporté plusieurs médias et associations, des militant·es écologistes, antifascistes ou en soutien à la Palestine ont reçu ces dernières semaines des assignations à résidence (...) www.laquadrature.net/2026/11/04/l...
NEW ARTICLE NEW ARTICLE NEW ARTICLE! Ever wondered why some games have incredible, impactful, meaningful moments and others fall flat on their face despite doing the same thing? Let's find out how to create meaning in games! docseuss.medium.com/what-does-it...
what does it mean for the act of play to have meaning?
There’s this moment in Metal Gear Solid V: Ground Zeroes where Skull Face, the game’s big bad, explains his actions. He believes that…
docseuss.medium.com
Fucking hell. Stop motion animators really are wizards.
Material Maker 1.8 is now available for download with a few new features as well as a lot of quality of life improvements and bug fixes. rodzilla.itch.io/material-mak...
Material Maker 1.8
Material Maker 1.8 is now available for download with a few new features as well as a lot of quality of life improvements and bug fixes. Most changes in this release have been contributed by williamch...
rodzilla.itch.io
Young creatives listen up, this is not an uncommon clause in contracts. This is why collective power is so important - there is exploitation literally written in the fine print.
Currently, Hasbro’s guidelines keep us from having total ownership over the work we make in our free time. Our union aims to change that and ensure we own what we make in our free time. actionnetwork.org/forms/uwotcp...
Feeling down about the AI focused re-launch of a certain game jam? fear not, I am putting together a week long gamejam celebrating Human Made creations, come join us and make some cool stuff in the Hand Crafted Jam. itch.io/jam/hand-cra... #GameDev #IndieDev
Hand Crafted Jam
A game jam from 2026-11-12 to 2026-11-26 hosted by Dylan Browne. Welcome to the first Hand Crafted Jam, a Game Jam all about Human Made Games and things because Human Made art rules and we should cele...
itch.io
This is the Blender on Android project’s presentation, shown at #BCON26. Download the demo APK to see the current progress for yourself: download.blender.org/demo/tablet/... #b3d #devfund
I finally finished this onee! This is my first Unreal project. I was inspired by Japanese Inari shrines and created a mystical forest. I watched many tutorials and I'd like to thank everyone who shared their knowledge and helped me learn. can't wait to learn more!🌸
Hey #portfolioday ✨ I’m environment artist based in Taiwan Open to Environment Artist opportunities in game development Feel free to check out my work and connect with me! Artstation: www.artstation.com/yutingchen1 Email: hellodante2008@gmail.com
pinlite.app now has AI reporting and filtering independent of Pinterest. Users can report (or hide - only for themselves) pins that are AI. When a certain number of reports have been amassed, the pin is hidden from ALL searches (if the filter is on).
So I really wanted to switch to Godot but unfortunately, after testing it for the past few days, my conclusion is that it is still not yet viable for 3D/tech artists coming from a background of using Unreal or even Unity. I plan to contribute proposals to try to improve this, documented here!
Some fresh work for #portfolioday since I last joined 🐍 I'm a freelancing generalist artist, with a passion for handpainted 3D assets! Aside from that I love tinkering with shaders and doing occasional concept and 2D art. Open for commissions and freelancing opportunities 🫡☘️🪲🪻
Hey #PortfolioDay! I'm a 3D animator with a love for animating dynamic characters and cameras. Got a new highlight reel of a handful of stuff I've worked on over the years!
Hello #PortfolioDay ! I'm Tsaelyh and I'm an environment artist. I paint magical worlds and wondrous views for people ✨ (I also make creatures now sometimes👀) I hope you'll enjoy my work ☺️ You can find more on the website in my bio! I'm currently open for commissions and work 💚
Hello #portfolioday! I'm Abdou, a 3D artist and gamedev. I'm focusing on prop and hard surface modelling and environment art, but I also enjoy lighting, shaders and some programming. I am currently open to work. Portfolio : www.artstation.com/abdoubouam
Hi #PortfolioDay ! I'm Nicolas, 3D artist and streamer based in France. Currently open for work of all kinds : Full, part-time or commissions for 3D assets and props optimized for games. I also do 3D stylized and animated scenes for streaming setup 💼➡️https://mileansocials.carrd.co/
Began planning of textures for my next environment art piece based on the beautiful work from Sohn Hyeyoung / 이소말토 (www.artstation.com/hysohn00). Still not sure about the composition of the trimsheet but I think this is a good starting point to begin blocking out and making the first texture sets
I also want Vertical Slice to evolve beyond the confines of a traditional paper. That's why I'm launching The Repository, a growing (free) collection of pitch decks and design docs donated by generous contributors including @kitfoxgames.com, @outersloth.com, and @outerloopgames.bsky.social.
Welcome to The Repository: A burgeoning (totally free) treasure trove of dev documents
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