It has been very hard leaving corporate games for so long, and I do miss it, but the best part has been being able to decide what I do with my free time and being able to post on social media, give advice to people, help people with their projects, etc.
I suspect anyone who's worked at a major studio in a full-time capacity has encountered these clauses, which seem oddly self-defeating in how they prevent employees from bettering themselves outside the confines of the workplace—and subsequently sharing that knowledge with their peers.