Nettakrim

@nettakrim.netal.co.uk

󱤻 games: https://netal.itch.io/ 󱤕 music: https://youtube.com/@Nettakrim https://nettakrim.bandcamp.com/ 󱤎 mods: https://modrinth.com/user/Nettakrim he/they, Netta, Nettles, 󱤑󱦐󱤽󱦒󱤊󱦒󱥨󱦒󱤇󱦒󱦑

what i like about this method is that you can crank up the parameter and get a new look. for example, here the particles get scattered so much in the out-of-focus area that they appear disassembled instead of blurred.

@damarberlari.bsky.social · last wk.

Finally got the chance to try the dof with scattered particles method in this article I stumbled upon a week ago. inconvergent.net/2019/depth-o... This is just a simple test and not the exact same implementation, but I like it and will probably explore it a bit more.

this jenga tower is very difficult! right from the start the tower is about as unstable as a late game jenga tower, and the margins for how it can balance are a lot smaller, so if removing a block even slightly drags the layer above it, it could fall

jenga tower where all blocks are sideways, and bunched together, so from the top it looks like a plus shape
Nettakrim@nettakrim.netal.co.uk · 2w ago

slightly spread apart jenga is pretty boring. its similar to skewed jenga in that blocks are a little easier to grab, but unlike skewed jenga which looks weird and is hard to read, slightly spread apart jenga just feels like jenga

jenga tower, but the blocks in each layer are spread apart slightly, so the blocks on the outside overhang

On a whim, I wrote a memory viewer for Tactus. Up top we have 2k of IWRAM, followed by the first 8k of PRG RAM, which contains most of the interesting game state. Every square is 256 bytes of memory. It's real fun watching the RAM dance to the music. #gamedev #nes #retro

the battery on my phone isn’t holding a charge very well anymore so i’ll probably need to get a new phone soon. i’ll keep you all posted on the timetable. while i’m not an expert on spiritual matters, my best guess is that you’ll all be reincarnated

Make it exist first... then leave it exactly as it is because quite frankly other tasks take priority sometimes. It's already good enough and nobody will spot that tiny mistake, and the fact that you created something in the first place is already an achievement

Bild