Kai Nyame 🐏🌱 #GDoCEXPO2026

@nyamedev.bsky.social

POC indie dev behind Studio Hitsuji 🐏 | prev Serpent Showdown 🐍at USC | prev Gameheads 👾 from Oakland | Niantic Black Developers Initiative ✊🏽 Alumni | 日本語OK!

A good benefit to calculating the perspective math on the CPU is that it allows one to execute some neat tricks. Like with this PerspectiveViewportContainer2D I've made, which allows a user's input to propagate into a child SubViewport. This mimics #Godot 's regular SubViewportContainer.

BunkWire²ˣ⁸@bunkwire2x8.bsky.social · last wk.

Made a "PerspectiveCarousel2D" node that drives the X blending, as well as a "CarouselAnchor2D" node for non-PerspectiveQuad2Ds. While there are clear limitations to this approach, I could definitely see this psuedo-3D rendering being useful for point-&-click style #Godot games.

Collections of studios owned and run by Black People. I'm sure there are some I missed, so please let me know (please double-check that they are owned by black people), and I will add them. Don't just follow them; check out their games. This list is about equity and ownership. go.bsky.app/4wfgP11

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We made a showcase for people who like their cozy games with just a tiny bit of mystery, darkness, ghosts, and even murder 😈 You know, cozy things. Cozy After Dark arrives October 12th 11AM PT, streaming with Twitch & IGN as our broadcast partners. Get comfortable. Things are about to get weird.

Ok, a request to my gamedev mutuals: we need 25+ followers on this Twitch account by Thursday morning in order to publish all the custom pixel art emotes I've painstakingly drawn in time for the event. Please give them a follow! twitch.tv/kamegumistudio

Kamegumi 🐢 💨@kamegumi.studio · 7d ago

#GDoCExpo2026 is this week and we're preparing to stream during our #indiegame 's debut on Friday 🐢 Help us unlock custom emotes by following us on Twitch: #gamedev www.twitch.tv/kamegumistud...

When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.