Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 🎉 In this final part of the series, we cover: - the new shader/effect compiler architecture - how the mixin and effect systems fit together - what's next for SDSL www.stride3d.net/blog/investi...
Investigating SPIR-V for the shader system - Part 4
In this blog post, we have a big announcement to make. We'll also talk about the implementation of the mixin system as well as the integration of the new sha...
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