Truly, as long as there is humanity, so too will there be Kamen Rider.
Roman carnelian intaglio showing two grasshoppers fighting as gladiators, c.1st century BC.
Petteri Uusitalo
@ptjtsubasa.bsky.social
🇫🇮 Tech journalist at @petteriuusitalo.bsky.social. Manga podcaster at @mangakartta.bsky.social. Movie distributor at @tabicine.bsky.social.
Truly, as long as there is humanity, so too will there be Kamen Rider.
Roman carnelian intaglio showing two grasshoppers fighting as gladiators, c.1st century BC.
127: My Dress-Up Darling Romanssisarjassa cosplayharrastus tuo yhteen ujon pojan ja räväkän tytön. Shueishan Manga Million -palvelu. Inio Asanon näkemykset tekoälyn käytöstä. Tokyopop kerjää sijoituksia yksityishenkilöiltä. Lukujonossa Zombie Hide Sex ja Undead. www.mangakartta.net/jaksot/127
Blogissa pohdintoja ensimmäisistä kunnon kokemuksistani japaninkielisen mangan lukemisesta! #MangaFi blogi.elitistifanitytto.org/2026/mangaa-...
Mangaa japaniksi, osa 2: In So Deep, It’s Love Already ja Slam Dunk
Näiden kahden sarjan ykköspokkareiden myötä totesin, että kyllähän tämän kielimatkan täytyy jatkua.
blogi.elitistifanitytto.org
if I ever taught film criticism lesson one would be “you being smarter than the movie is not interesting to anyone”
At the Ghost in the Shell panel. Not even the screenwriter and producer have seen Shirow in the flesh. Shirow communicates only by photographing hand written notes and sending jpegs to his editor, who relays info to the staff.
New blog post! You Should Play Otome Games - in which I talk a bit about localized otome games, unlocalized otome games, demographic stigmas and many things I've noticed being in this space as long as I have. blog.starlost.cc/2026/07/you-...
You Should Play Otome Games
Otome games are weird. Now, this isn't because they're strange in a conceptual sense, or even in execution. They're weird because t...
blog.starlost.cc
Kesän 2026 animestriimit Suomessa. Ketjussa huomioita:
🗣️📣 NEW BLOG POST ALERT!! This week, I discuss the intrinsic connection between recognizing humanity in artists and developers while also enabling and empowering them to make smaller projects in a media landscape obsessed with big budgets. Read more: www.derekexmachina.com/blog/2026/7/...
The Key to Salvaging the Games Industry: Recognizing Humanity and Making Smaller, Weirder Games — Derek Ex Machina
At their core, video games are an expression of humanity. They are an expression of fun. And for the health of the industry, I think we need to return to projects that unrelentingly cognizant of that.
derekexmachina.com
I think in more normie spaces though it was a combination of the weird japan trend bringing stuff like hentai to the forefront (often as something of a punchline) and the deep-seated perception of animation as a children’s medium where anime often did not fit aesthetically in many people’s minds.
I’ll just add to this that I don’t think this stigma that existed in a lot of places suggests that anime wasn’t growing in popularity at the time. To be honest I think a lot of it was a backlash type reaction to it—see also the way the gaming press was treating Japanese games at the time.
I think broader negativity was significantly more pronounced in an art context, but even with the popularity of Sailor Moon and DBZ your average non-anime fan thought of it as weird and pornographic (yes even sailor moon). This was also peak “weird Japan” era
You either weren’t alive in the 90s-00s or weren’t interacting with normal people in a way that tipped them off to your interest in anime if you sincerely think there was never any negative sentiment toward it in the US at the time. The image of all anime as degenerate pornography was very pervasive
"The open world ideal as expressed through Japanese games tends not to be an action game, but an adventure one."
Natsumon and the Subdued Japanese Open World
This post originally ran on Cohost on 2023/8/8 and is being reuploaded here for future posterity. The content has been lightly edited for enhanced readabilit...
dateemups.com
Rupesin pohtimaan blogissa pari vuotta sitten alkanutta matkaani japaninkielisen mangan lukemisen kanssa: #MangaFi
Mangaa japaniksi, osa 1: Alku
Olen japaniksi lukemisen kautta löytänyt jännittävän uuden tason mangaharrastukseeni.
blogi.elitistifanitytto.org
126: Kohdeyleisöjen nelikentän murentuminen Miten hyvin mangan kohdeyleisöjen jaottelu – shounen, shoujo, seinen, josei – nykyään vastaa todellisuutta? Solut työssä -sarjan tekijän ikävä kohtelu kustannustoimittajien taholta. Lukujonossa Golden Kamyun lopetus. www.mangakartta.net/jaksot/126
126: Kohdeyleisöjen nelikentän murentuminen — Mangakartta
Puhumme siitä, miten mangan kohdeyleisöjen perinteinen nelikenttäjaottelu – shounen, shoujo, seinen ja josei – ei täysin vastaa todellisuutta siitä, mille kohdeyleisöille mangaa nykyään tehdään. Kesku...
mangakartta.net
At Renaissance Josei, I talk about Tokyopop's latest attempt to turn themselves into a multimedia empire by selling shares of themselves. Let me convince you on The Perils of Investing In Tokyopop: renaissancejosei.blogspot.com/2026/06/the-...
The Perils of Investing In Tokyopop
I swear, I don't mean to keep picking on Tokyopop. It's just that this company has done so many notably dumb things over the years. It has ...
renaissancejosei.blogspot.com
Said it before but I think it would behoove the western anime fandom to realize that if you're really worried about AI translations being pushed, you need to be way less worried about western distributors and more worried about JP licensors who view the localization process as a mere afterthought
The subsidies would help companies with AI translation, among other things
Remember the internet before Google, before algorithmic feeds, before monolithic social media corralled us onto the same handful of apps? When small, *personal websites* and webrings linking them together reigned supreme? Time to bring it back.
Introducing Warp Point, a Web 1.0 gaming blog directory built for 2026
It's a webring! And a website!
readonlymemo.com
Today it is 14 degrees and rainy here. It will be forever impossible to make people believe that global warming exists, since at any given moment its effects are always unevenly distributed.
Japanese developer says Steam rejected an all-ages visual novel demo after flagging even a pitch-black shower scene as sexual https://automaton-media.com/en/news/japanese-developer-says-steam-rejected-an-all-ages-visual-novel-demo-after-flagging-even-a-pitch-black-shower-scene-as-sexual/
Japanese developer says Steam rejected an all-ages visual novel demo after flagging even a pitch-black shower scene as sexual
Return to Shironagasu Island developer Hyogo Onimushi has reported issues with releasing the sequel's demo on Steam.
automaton-media.com
Also, it would have been doubly important for anime media to cultivate healthy localization discourse, as the anime scene was basically ground zero for bad localization takes. But alas, nothing was done, and now nothing is done today because "ohh but only bad people talk about this". It sucks!
But localization discourse never became a regular thing. Of course, anime media isn't the only one guilty of this, but they do still deserve outsized blame because they of all people should have understood its importance. And so, the culture war grifters ended up taking over the field uncontested.
Of course, both of these ideas were horribly misguided. A young industry is the best time for critical voices to make a real difference, and because localization is the window through which the foreign art is perceived, it should go without saying that it absolutely should be regularly talked about!