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@querijn.codes

Alex Mueller

@lexdev.net

Senior Render Engineer @IOInteractive 🎮 Glacier ❄ | 007 First Light | Project Fantasy prev @Ubisoft

geozukunft

@geozukunft.at

Creator yearin.lol | Network Engineer @ AS42473 | also a Mechatronics Engineer | ENL lvl16 | he/him | 24

Tom Forsyth

@tomforsyth.bsky.social

Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot. mastodon.gamedev.place/web/@TomF

Zach Soares

@voxels.ca

Voxel Art, animation and game design 🐟 Co-founder/Creative Director @bunnyhug.games 🐰 Made Moonglow Bay and many other things 🎨 Voxels.ca Bi 🏳️‍🌈 they/them EN/FR/PT-BR

Titouan

@hititouan.bsky.social

Engine programmer, hiker & nature lover 🇨🇦 Console performance at Epic Games

Adam Ellis

@adamtots.bsky.social

goblin • he/him • patreon.com/adamtots • Let Me In Your Window: https://amzn.to/4l2oOFw

thomas "noio" 🏔️ vandenberg

@noio.games

he makes games, including: 🏰 Kingdom: New Lands 🌱 Cloud Gardens 🍕 Pizza Possum

Keen Games, makers of Enshrouded

@keengamesstudio.bsky.social

We're Keen Games, an indie studio based in Frankfurt, Germany. Enshrouded is now available in Early Access on Steam and GeForce Now! https://linktr.ee/enshroudedgame #gamedev #indiedev

hilkojj

@hilkojj.nl

Making a retro-styled isometric parking lot simulation game.. 🅿️🚘🚗🚙🛻🚐💨 OUT NOW on Steam! https://s.team/a/3031880 Discord server: https://discord.gg/tpyrwjGxat linktr.ee/hilkojj

Tom Fulp

@tomfulp.newgrounds.com

I run Newgrounds, co-founded The Behemoth, made a game about The Room and I'm currently making Nightmare Cops!

𝔅𝔬𝔟𝔞

@boba.yogscast.com

(she/they) 🌈 enby/whatever / AuDHD content creator & artist member of the @yogscast > business inq : boba@yogscast.com / http://bio.link/bobawitch

Red Blob Games

@redblobgames.com

Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/

Scuff3D Rook

@scuff3drook.bsky.social

https://rookandpossum.com Formerly AAA engine/graphics dev... now indie!

Emi

@coppolaemilio.com

💼 Executive Director @godotengine.org ⚠️ While I post a lot about Godot, this is my personal account! coppolaemilio.com 🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine

Kenney

@kenney.nl

✨ Creating public domain game assets for over 10 years! www.kenney.nl

Liam @ GamingOnLinux

@gamingonlinux.com

News + Opinions. UK based. One person mostly. Support on Patreon: http://patreon.com/gamingonlinux https://www.gamingonlinux.com (official account). Email tips: contact@gamingonlinux.com

Noel Berry

@noelfb.bsky.social

Sometimes, when I'm in the right mood, I make video games and art. Or something. Made Celeste with friends, working on City of None and Jumper at EXOK. www.noelberry.ca

Alan Wolfe

@demofox.bsky.social

Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 25+ year game dev, and graphics researcher. Tech blog: https://blog.demofox.org/ Destroy what destroys you.

Arseny Kapoulkine

@zeux.io

Independent. Previously: TF@Roblox meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau https://github.com/zeux https://zeux.io

Omar

@ocornut.bsky.social

programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net

Eric Lengyel

@ericlengyel.bsky.social

• Creator of Radical Pie equation editor, Slug Library, C4 Engine • Math / gamedev author • Geometric algebra researcher • Former Naughty Dog, Apple, Sierra

François Hardy

@frogsquadron.bsky.social

I just love signing up for as many social platforms as possible. Discord bouncer and playtest organizer. Currently propping up the bar at @keengamesstudio.bsky.social, we're making Enshrouded #gamedev

💉🔪🩸kelly 'arekay' yeo🩸💉🔪

@kellyarekayyeo.com

Union Organiser & Game Producer on Diablo IV. Opinions my own. Previous 2D art lead at Immersed Games. pfp by @emmettcomix.bsky.social 🇸🇬 they/ₛₕₑ #DailyMoch #OoTDev

titsay 𓆏

@titsay.bsky.social

illustrator • constantly changing • http://patreon.com/titsay • comm info: http://ko-fi.com/titsay/commissions • contact me at: titsay.art@gmail.com • prints at: inprnt.com/gallery/titsay

sheepie

@ladybugsheep.bsky.social

she/her. unemployed and desperate. https://ko-fi.com/ladybugsheep

Stefan Reinalter

@molecularmusing.bsky.social

Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech

Mike Turitzin

@miketuritzin.bsky.social

Building a game/engine based on signed distance fields ~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder miketuritzin.com

Inigo Quilez

@iquilezles.bsky.social

Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.

Lukas Wirth

@lukaswirth.dev

Rust Engineer at @zed.dev rust-analyzer team lead Sponsor my rust-analyzer work here https://github.com/sponsors/Veykril

Robin-Yann Storm

@rystorm.com

Freelance Tool Design Director, Workflow Consultant @ https://rystorm.com/ Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC. I get really excited about workflows!