Rob Caporetto

@robcap.bsky.social

Australian, 40-something (he/him) coder of Games & Stuff until the Industry took an Arrow to the Knee. Looking for what's next, whilst making vids on old games & more. Here for connections, not shitposts. Check it all out: linktr.ee/hellfire64

This is a quick thread which is worth reading & understanding about the flow on effects from what is happening to games & their creators in AAA. Even if things improve for game workers, the inertia means we're going to see stuff not be so great for a while yet… Sadly.

Alanna Smith@alannamode.bsky.social · 3d ago

Already noticed some AAA games from the last few years slipping in quality due to the attack on labourers by the wealthy class and uh... I think gamers need to know it's gonna keep deteriorating in small ways, not a big bang Games will still drop for a while, but they'll be quietly worse

Feels nice this morning to have put together a test harness for testing new tracks without having to modify the game, or mess about with config stuff. Especially handy now I’m slowly working away on progression systems.

There's something which saddens me at some really deep level to see people happily become sloperators when it comes to crafting code, music, art or anything really. There is something inspiring about the act of creation - even if it's naff, it's YOURS, and that's a fundamental part of humanity.

That thing as winding down for bed and jerkbrain just has to remind you of crappy things. In positives - managed to finish up an important bit of work on the game (a feature for tiers of challenge), also started work on logo stuff (which I need for a thing) too. Smol victories are victories. 🖤

Well if that ain't a great demonstration of what happens when you piss off your userbase, then I dunno what is. Classic fuck around, find out behaviour from Unity. (Still, I lament that it happened though. It was a great engine, but the corpo bullshit, and the way it stagnated was horrible…)

Game Maker's Toolkit@gamemakerstoolkit.com · last wk.

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

We need more Keyboard Overlays. There’s something kind of special about having one over your computer keyboard. A shame that we don’t have such things for modern games. But I guess controllers took care of that…

My (modified) C64C, featuring a Gunshio keyboard overlay on top of it.

It’s funny - my phone didn’t go off (unless it did, and being on silent muted it), but someone else’s phone did, and my goodness it was LOUD. (‘cause I heard it clearly from the other side of the house)

It's fucked up that an arms dealer is selling retro N64 consoles and a whole bunch of YouTubers are covering the product without discussing Palmer Luckey, claiming it's not relevant. If you're lining the pockets of a war profiteer that's murdering people, gamers should know what they're financing.

Anduril reportedly in talks to raise funding at $100B valuation, more than 3x last year's mark | TechCrunch

Anduril is said to be raising a new round of funding that may push its valuation up to about $100 billion, per Reuters.

techcrunch.com

Nothing kicks the wind of my sails as a creative person than seeing shit like this. The "you should give us money to plug your shit" thing is tiring. Especially when it's a platforms job to show it. Won't lie, but it does make me wonder whether I should throw the towel in sometimes.

A screen shot of an "Idea for you" from YouTube Studio's interface. It recommends I "promote" a recent-ish video to get a bunch of extra impressions on it.

Where by "promote" they mean pay YouTube a bunch of money to show it to people, instead of just pushing the subscription feed.

For #RandomGameSaturday, I pulled out Fort Apocalypse in its original Atari 8-bit release (as published by US Gold in the UK). Fly into caverns, rescue the hostages and avoid all the nasty traps. It may not be the first chopper-based hostage rescue game you think of, but it’s still a classic!

A copy of the US Gold cassette release of “Fort Apocalypse” for the Atari 8-bit computer line.

The cover features a helicopter being chased by another amongst a unique structure.
Kimimi🏳️‍🌈🏳️‍⚧️@kimimithegameeatingshemonster.com · 2w ago

Went rambling through my Wii games this morning for #RandomGameSaturday and pulled out… The best remake Silent Hill’s ever had!

A photo showing the box for Silent Hill Shattered Memories (Wii) held up to the camera. The cover shows a young girl sitting on a swing. The girl and the swing are both frozen solid.

This is the kind of shit that people who truly give a shit about look at when it comes to emulating (whether hardware or software or whatever) old games. It's a large commitment, and how many slop core creators will be here for the long haul? Friends don't let friends use slop cores.

downchasm@downchasm.bsky.social · 2w ago

a usual refrain I hear in defense of the vibe coded MiSTer cores porting MAME code is: ”it runs, okay! just be happy it exists!” but let’s talk about Bubble Bobble:

I feel like these new MiSTer "devs" don't actually understand the meaning of the term 'cycle accurate', and what the goal of the project is. You don't get cycle accuracy by vibe coding your way through mame files without a regard for how a game is supposed to run. Be it for arcade boards or similar.

It's pretty rad to see the first Dragon Slayer available on EGGCONSOLE. Especially because it's a foundational title for a lot of action RPG goodness from the 80s (which is connected to modern day stuff - and not just from Falcom's library). I look forward to letting it kick my butt as I try it!

christa lee@ohpoorpup.bsky.social · 2w ago

Dragon Slayer has released for Switch. It is one of the earliest examples of the action RPG and is the game that put Nihon Falcom on the map. This release contains an updated version with a range of QoL features to make the game more accessible to modern players www.nintendo.com/us/store/pro...