Think I've about hit the end of a run through X4: Foundations and I'm struck by two things: 1) there needs to be a genre descriptor grouping X4 and Bannerlord because they speak to similar fantasies and 2) the first person perspective makes for some remarkable screenshots.
Robert Houghton
@robehoughton.bsky.social
Lecturer in Medieval History at the University of Winchester. Author of The Middle Ages in Computer Games. Co-organiser of the Middle Ages in Modern Games conference. Italy; Investiture Contest; Games.
I had a great time talking to @michellefranklin.bsky.social about so many games. Keep an eye out for the episode next month and make sure you catch up with all her excellent work.
Finished recording with @robehoughton.bsky.social about THE MIDDLE AGES IN VIDEO GAMES, including discussion on Crimson Desert, Crusader Kings, Kingdom Come, Witcher 3, Dragons Dogma, D&Ds, Dishonoured, Onimusha, Esoteric Ebb, Pentiment, and more! The episode will be out at the end of August:
Finished recording with @robehoughton.bsky.social about THE MIDDLE AGES IN VIDEO GAMES, including discussion on Crimson Desert, Crusader Kings, Kingdom Come, Witcher 3, Dragons Dogma, D&Ds, Dishonoured, Onimusha, Esoteric Ebb, Pentiment, and more! The episode will be out at the end of August:
IT'S OUT! My paper on gamifying the classroom is out and open access. And it's not just about using Kahoot quizzes in class; I examine how to utilize agency to actually turn the course into a game, not just a traditionally graded course that looks like a game. READ IT! doi.org/10.33823/pht...
Gamified Grading: Using the Principles of Andragogy to Foster Self-Directed Learners | Proceedings of the H-Net Teaching Conference
doi.org
(Also this other bad boy is on the way soon, too…STAY TUNED!!!!)
In "How Dungeons & Dragons Changed the Way We Play," @aarontram.bsky.social reveals how popular culture influenced the design of the iconic tabletop game and how the game’s legacy, in turn, influences game design today. Read the intro for free: buff.ly/jLA2ctp
CFP now open! The Middle Ages in Modern Games returns to Leeds IMC 2027. We're inviting papers on medievalism in digital and tabletop games, especially those engaging the congress theme of Communities. Abstracts due 13 Sept. Visit middleagesinmoderngames.net/announcement... for more information.
On Thursday 17 September, @memsunikent.bsky.social welcomes Professor Ben Pohl (@benpohl.bsky.social) to Canterbury to give a public lecture on his recent research on the Bayeux Tapestry. 7pm, Canterbury Cathedral Lodge. All welcome - attendance is free, but registration required! Full details:
Food for Thought—The Bayeux Tapestry Revisited
A talk by Prof Benjamin Pohl, Professor of Medieval History, University of Bristol.
eventbrite.co.uk
Friends, Cincinnati Country Day School, is hosting a led-by-me workshop for educators on researching & designing problem space boardgames for classes, Sat. Oct. 3rd. For $20 registration, you get a copy of my new book too. Grateful for spreading word. events.veracross.com/ccds/96-Gaming
New article out! 🎮🚨 I explore hegemonic and counter-hegemonic forces in video game receptions of Greco-Roman mythology, considering whether the contrast between conservative and progressive depictions maps onto the similar distinction between AAA and indie games. link.springer.com/article/10.1...
AAA Versus Indie? Hegemonic and Counter-Hegemonic Forces in Video Game Receptions of Greco-Roman Mythology - International Journal of the Classical Tradition
The reception and tradition of Greco-Roman mythology in video games is traditionally considered as violent, masculine and sexist. Nevertheless, there are alternatives to this generalising description,...
link.springer.com
Not only is my book, The Middle Ages in Computer Games, now out in paperback, @boydellandbrewer.bsky.social are giving a copy away! Enter by Sunday.
🌟 Win a paperback edition of The Middle Ages in Computer Games by @robehoughton.bsky.social 🌟 What you need to do: 👉 Follow us 👉 Comment on this post and let us know your favourite video game Last chance to enter: Sunday 12 July 2026. One winner chosen at random from across our social channels.
🌟 Win a paperback edition of The Middle Ages in Computer Games by @robehoughton.bsky.social 🌟 What you need to do: 👉 Follow us 👉 Comment on this post and let us know your favourite video game Last chance to enter: Sunday 12 July 2026. One winner chosen at random from across our social channels.
We're heading back to @imc-leeds.bsky.social next week for two days of papers on the Middle Ages in Computer Games! Come and find us Maurice Keyworth 1.06 (Mon) and Clarendon Building 1.01 (Tue). Full programme here: middleagesinmoderngames.net/leeds-imc-20...
❗It's here! The Call For Papers for MAMO 2027❗ - Seeking a broad range of proposals for papers and events, focusing on aspects of medievalism in the modern world. - Featuring some very special events and keynotes... - You can find a plaintext version of this CFP at shorturl.at/0FJjY.
This year's Middle Ages in Modern Games conference is being run by @vinicius-marino.bsky.social and @tesswatty.bsky.social, and they've got a great theme! It's moved to October so plenty of teaching opportunities. Make sure you get an abstract in.
The CfP for the upcoming #MAMG26 is now live! The event will take place on 5-7 Oct, assynchronously and online. Come join us from anywhere in the world to discuss medievalisms in games and alternative approaches to the ludic past.
Hey, if you wanna make some (virtual) money (by taxing peasants) please try the demo for How Empires Work! By @petterv.bsky.social @andrea-mck.bsky.social @inkelksun.bsky.social and me! store.steampowered.com/app/4782540/...
How Empires Work Demo on Steam
An incremental strategy game about history, expansion and development. Grow from humble beginnings to take your place on the world stage!
store.steampowered.com
The CfP for the upcoming #MAMG26 is now live! The event will take place on 5-7 Oct, assynchronously and online. Come join us from anywhere in the world to discuss medievalisms in games and alternative approaches to the ludic past.
Point d'étape Fantasy & Histoire : on approche des 20 % ce matin, merci ! À ce rythme-là, on devrait pouvoir vous annoncer quelques belles choses rapidement... 😎 fr.ulule.com/fantasyethis...
FANTASY & HISTOIRE
200 chefs-d'œuvre et trésors méconnus
fr.ulule.com
I know I am connected to -- and even do consulting work for -- organizations that seek fixed outcomes through role-playing, including assessment. But my personal belief is that these games are ends in of themselves, and that they need neither justification nor tangible social outcomes.
Happy to be included in this massive collection! www.routledge.com/The-Routledg... thanks to @katexe.bsky.social @chriskempshall.bsky.social and @robehoughton.bsky.social
The Routledge Companion to Video Games and History
The Routledge Companion to Video Games and History explores the dynamic intersection between video games and historical scholarship. This comprehensive handbook delves into the ways video games presen...
routledge.com
"...an especially valuable resource for those researching the intersection of history and media." CHOICE. The Middle Ages in Computer Games by Robert Houghton now in paperback 👉 buff.ly/xhCWC5I #BookSky @robehoughton.bsky.social
My book, "The Middle Ages in Computer Games" is out in paperback tomorrow (2 Jun). If you've been waiting to get hold of it, now could be a good time! boydellandbrewer.com/book/the-mid...
“What do the humanities do with video games and what do video games do to the humanities?” Games shape memory, ideology, space, identity, and cultural imagination. Why #GameStudies need disciplinary heterogeneity ⬇️ gespielt.hypotheses.... via AKGWDS
International Perspectives on Video Games and the Humanities Today
This text is a contribution to the edited volume „Geisteswissenschaften und Digitale Spiele: Debatten, Data & Desiderata“, published on the occasion of the AKGWDS’ tenth anniversary. A brief introduction and overview of all previously published contributions can be found here (German). The book series Video Games and the Humanities was founded under the editorial care…
gespielt.hypotheses.org
It's publication day for Writing Game Histories!! 🥳🎉 Please do recommend it for your library, but it's also out in paperback so not as hideously expensive as academic books can be: www.bloomsbury.com/uk/writing-g... @doktornick.bsky.social @doni.bsky.social @historygamesnet.bsky.social
“Ancient Egypt in Video Games” has arrived!! It’s been a journey getting here, thanks to DHL, but great to have my physical copies! Thanks to all the contributors. I’m really happy with it, and thanks to @rabeari.bsky.social & @degruyterbrill.bsky.social for their support plus series editors!
Designing Historical Games for Classrooms proof arrived this morning!!!! www.routledge.com/Designing-Hi...
Designing Historical Games for Classrooms: A Practical Guide for Educators
Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog and interactive choice-based historical games for history classes. It i...
routledge.com
Simulation & Gaming (June 2026) Simulation & Gaming 57, 3 (June 2026) is now available. Editorial How to Use Games and Simulations to Help Our World Become More Resilient in Times of Crisis Marlies P. Schijven and Toshiko Kikkawa Review Effect of Virtual Patient (VP) Software on Pharmaceutical…
Simulation & Gaming (June 2026)
Simulation & Gaming 57, 3 (June 2026) is now available. Editorial How to Use Games and Simulations to Help Our World Become More Resilient in Times of Crisis Marlies P. Schijven and Toshiko Kikkawa Review Effect of Virtual Patient (VP) Software on Pharmaceutical Education: A Systematic Review Rafaella de Oliveira Santos Silva, Vanessa Alves-Conceição, Sabrina Cerqueira-Santos, Dyego Carlos Souza Anacleto de Araújo, Kérilin Stancine Santos Rocha, Fernanda Oliveira Prado, Mayara de Almeida Lima Ribeiro, Luana Andrade Macêdo and Divaldo Pereira de Lyra, Jr. Research Article Perceived Impact of High-Fidelity Simulation-Based Learning on Engagement and Motivation Among Undergraduate Nursing Students in Qatar Mohammed Adnan Al-Hassan
paxsims.wordpress.com
The 56% off sale from @upmississippi.bsky.social ends *tomorrow*. Last chance to get SLAVE REVOLT ON SCREEN & almost every one of their pop culture, Caribbean history, film, African American history & other books for bargain prices!
🤯 sale from @upmississippi.bsky.social for their 56th anniversary. 56% all books including my award-winning 📕 SLAVE REVOLT ON SCREEN: THE HAITIAN REVOLUTION IN FILM AND VIDEO GAMES. $13.20 for the pb of a 🇭🇹🎬🎮🔥🔥 book! www.upress.state.ms.us/Books/S/Slav...
Love when an article is almost ready to drop! I first became interested in Blackhaven 🏰🔥🎮 in 2021. Gave a paper at AHA 2022. Published version finally coming out this yr in @chriskempshall.bsky.social @katexe.bsky.social @robehoughton.bsky.social Routledge Companion to Video Games & History 🗃️!
Hey there fellow syllabus-makers! Having sunk hours into finding student-friendly chapters on basic aspects of medieval history, I figured I'd sink several more into putting them in a handy list so I can quickly find them again—and so can you! Drop-down contents lists included for quick comparison.
Medieval History Textbooks, 1000–1500
After sinking countless hours into hunting down good introductory chapters on various aspects of medieval history for course syllabi, I wanted to make a list (in no particular order) of textbooks, …
erikagrahamgoering.wordpress.com