shp
@shpuld.bsky.social
gamedev quake modding splatoon 3 psp homebrew wife and gamedev partner: @lumenloimu.bsky.social 🇫🇮
It's #textureTuesday and I have a pack launch! Ultra Urban has 100+ textures for building (surprise surprise) urban environments. shallowthinking.itch.io/ultra-urban-... #indiedev #gameart #leveldesign
Ultra-Urban Texture Pack by Shallow Thinking Games
Retro style urban texture pack for building down-at-heel city environments.
shallowthinking.itch.io
Wurstercorp (E.Y.E: Divine Cybermancy, Streum On Studio, 2011)
Sometimes still think about how Doom 2016 had doomguy destroy a thing that was trying to explain lore and story to him, rejecting the very idea of exposition and lore in a doom game and then the next 2 games just decided "you know what? this game needs more lore"
I wanna stop fucking seeing AI, man, I am so sick of it. Even the dunks are no longer fun. People need to tag AI like it's gore atp.
FTEQW is an unusual engine spanning a couple generations (techs 2 and 3) with a plugin framework, perfect to build new games atop of.
FTEQW
fteqw.org
idTech is not dead. idTech has already secured its immortality in its early iterations up to Tech 4, protected by the GNU General Public Licence. No, we don't have 5 thru 8. I don't know what the future holds. Amazing things can happen in unexpected ways, but for now we've got a few good engines. 🧵
this is unfortuntely the case, working in non-games software its impossible to avoid unless you're in a position to make every decision. the worst part is, like Brian is saying, the tools actually work so its not going anywhere. at least I can keep my gamedev hobby pure without any of the lame shit
any software engineer in your life is going to be under *immense* pressure to learn these tools, and might find them useful, and most engineers *must* do this or just *fucking die* because that's how capitalism works
poor dumbo dumpling's condition got worse last week and he passed away last night 💔
he has started to eat and drink more by himself again 🙏🙏🙏 still lots of antibiotics ahead for him
End's Reach II is officially announced! I'm proud to show what I've been working on for the last 12 months! s.team/a/4774840 A 1st/3rd person Metroidvania. Expanded, improved, this #indiegame has much more of it's own voice and it's just getting started. Wishlisting is the best support 🫂 #gamedev
End's Reach II - Announcement Trailer (3D Metroidvania, Steam, PS5, Atari VCS)
YouTube video by Cuirass Entertainment Ltd.
youtu.be
with a few minutes of work, I can then break up the shape with bunch of CSG Spheres and it's no longer clean straight lines only #godotengine
modular terrain pieces created using CSG within #godotengine, this time CSGPolygon3D really helps drive it unfortunately I had to spend quite a while refining my script that cleans up baked CSG geo (notice bottom removed) to make sure the vert normals along seams are consistent #gamedev
modular terrain pieces created using CSG within #godotengine, this time CSGPolygon3D really helps drive it unfortunately I had to spend quite a while refining my script that cleans up baked CSG geo (notice bottom removed) to make sure the vert normals along seams are consistent #gamedev
I also tried making a sky shader for the first time, it was relatively easy! now I get better control over the sky color and clouds
tweaked the leaf mesh generator to get better shading and more control/ease of use, and in addition made a grass mesh generator, it takes a csg or mesh and then uses collisions to place grass cards in one big mesh. all art is still created 100% in engine #gamedev #godotengine
tweaked the leaf mesh generator to get better shading and more control/ease of use, and in addition made a grass mesh generator, it takes a csg or mesh and then uses collisions to place grass cards in one big mesh. all art is still created 100% in engine #gamedev #godotengine
more #gamedev, since I'm temporarily obsessed with doing everything in #godotengine editor, I wrote a quick tool script to take a mesh (that I made with CSG union, in second pic) and create alpha cards from it for trees and bushes. the canopy texture of course is just noise as well
exploring godot's csg stuff advanced usage, like combiners + custom blend shader, this is just csg boxes, spheres and a torus underneath. all noise textures as well for now #gamedev #godotengine
TrackMania 2: Stadium was released on this day 13 years ago 🏢 Nadeo 📅 20/06/2013 🖥 Windows
he has started to eat and drink more by himself again 🙏🙏🙏 still lots of antibiotics ahead for him
our little dumbo rat struggling, love that little guy and hope he can hang on...
our little dumbo rat struggling, love that little guy and hope he can hang on...
"Something remarkable happened in April. For the first time in history, wind and solar generated more electricity than gas across the entire planet. Not in a country. Not in a region. Globally." Tons of great news here from Danny Kennedy (via @billmckibben.bsky.social's newsletter, which rules).
Elite Cognitive Dissonance and the Asian Energy Disruption
Notes from the Field — Singapore & Indonesia, May 2026
proelectrica.substack.com
Ys VI: The Ark of Napishtim 🏢 Nihon Falcom 📅 2003 🖥 PS2, PSP, Windows
Sometimes you write a tiny little thing in a couple of minutes and it’s just one task among others during a very very busy day but you find out it lands just right. Anyway, yeah, I came up with that and yes, this was 100% my intent.
trans rights motto / Twin Peaks reference in the background of Remedy's CONTROL: RESONANT promo image, happy pride :')