shp

@shpuld.bsky.social

gamedev quake modding splatoon 3 psp homebrew wife and gamedev partner: @lumenloimu.bsky.social‬ 🇫🇮

Sometimes still think about how Doom 2016 had doomguy destroy a thing that was trying to explain lore and story to him, rejecting the very idea of exposition and lore in a doom game and then the next 2 games just decided "you know what? this game needs more lore"

I wanna stop fucking seeing AI, man, I am so sick of it. Even the dunks are no longer fun. People need to tag AI like it's gore atp.

idTech is not dead. idTech has already secured its immortality in its early iterations up to Tech 4, protected by the GNU General Public Licence. No, we don't have 5 thru 8. I don't know what the future holds. Amazing things can happen in unexpected ways, but for now we've got a few good engines. 🧵

this is unfortuntely the case, working in non-games software its impossible to avoid unless you're in a position to make every decision. the worst part is, like Brian is saying, the tools actually work so its not going anywhere. at least I can keep my gamedev hobby pure without any of the lame shit

🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮@unormal.bsky.social · last mo.

any software engineer in your life is going to be under *immense* pressure to learn these tools, and might find them useful, and most engineers *must* do this or just *fucking die* because that's how capitalism works

modular terrain pieces created using CSG within #godotengine, this time CSGPolygon3D really helps drive it unfortunately I had to spend quite a while refining my script that cleans up baked CSG geo (notice bottom removed) to make sure the vert normals along seams are consistent #gamedev

Bild

tweaked the leaf mesh generator to get better shading and more control/ease of use, and in addition made a grass mesh generator, it takes a csg or mesh and then uses collisions to place grass cards in one big mesh. all art is still created 100% in engine #gamedev #godotengine

godot engine scene with a tree, rock and a bush on a grassy field

more #gamedev, since I'm temporarily obsessed with doing everything in #godotengine editor, I wrote a quick tool script to take a mesh (that I made with CSG union, in second pic) and create alpha cards from it for trees and bushes. the canopy texture of course is just noise as well

small godot scene with terrain, tree and 3 bushes, the vegetation uses alpha cards for their appearancesame small godot scene with terrain, tree and 3 bushes, the vegetation now uses solid simple meshes made from csg geometry