Shroomius

@shroomius.itch.io

Nothing stops me. https://shroomius.itch.io/ https://shroomius.newgrounds.com http://wetdry.world/@Shroomium

thinking about this some more and part of this problem is something that both mojang and modders attempting to make "epic action arpg" combat stuff fall to the trap in assuming that random spawns and slapping down spawners in a structure will somehow make meaningful combat encounters

Shroomius@shroomius.itch.io · 2d ago

not to mention the enchantment system that has had no meaningful changes in a decade outside of adding more tedium or how the majority of enemy designs are just "Runs At The Player" or "Get Within Range" with extra steps or how half of the ""bosses"" have no meaningful design besides being annoying

anytime i think of this i have to remember this (admittedly cringe) tweet from years ago when jeb was working on that kinda ass combat rework that got scrapped where i accidentally baited him into linking a big server list site that showed servers like hypixel, hive etc as 1.9+ servers

Bild
Shroomius@shroomius.itch.io · 2d ago

changes which irreversibly left a dent in how the pvp oriented community operated, people would try to join all the big servers on the current versions only to realize that 1.8.9 is the actual version, with the later ones only being allowed in for ease of access

it's been over a decade at this point but i will never get how people will still say with a straight face that minecraft 1.9 combat is "better for pve" as if both systems aren't utterly meaningless and have never been given anything resembling interesting combat design

one thing ive notcied as ive decreased my Everything App usage is that i dont end up doing "double block" scenarios on here (blocking both the original post and the qrt)

Been getting this type of stuff done, hopefully between all the character moveset demos I won't have to make much of a beat em up fundies tutorial

iteration, remixing and modding are probably the default creative mode for most people, and where most great work is made even. but the myth of the creative genius is hard to shake off and entrenched by capitalism

hades and VS have tricked people into thinking that metaprogression is a core part of what a roguelike is and not a complete opposition to the fundamental elements of the format