Domini|Sleepy

@sleepydoesgames.bsky.social

Occasional rambler and developer, chronic tea drinker. Writer/Narrative Designer/Freelancer Writer/Co-Lead-Camera Anima (http://expressomutt.carrd.co) | @expressomutt.bsky.social Writer-Aether & Iron General- (https://www.domgeedoeswriting.com/)

We're so excited to finally announce: The Eventide! A single-player supernatural mystery adventure game set in a neon-noir Canadian cityscape, you investigate with a team of detectives who each see the truth a little differently... 🇨🇦👻 Follow us for more and wishlist now!

Canadian arts and culture folks: the federal government has launched a (methodologically flawed) survey on "the Cultural Sector's readiness for Artificial Intelligence". If you're ready to resist or refuse genAI, here's your chance to let them know. pch.research-recherche.ca/f/s.aspx?lan...

National Survey on the Cultural Sector’s Readiness for Artificial Intelligence

Powered by SimpleSurvey.com | Build and manage your own online survey, voting, form and panel management applications.

pch.research-recherche.ca

✨hello bsky game devs: i am once again actively job hunting // reposts appreciated✨ i am an experienced (8 yrs) producer (ex-xbox/ZOS) who specializes in creative pipelines. i come very highly recommended. i can work in big orgs or scale startups. i'm also funny. my slack posts rack up reacts.

my specialties (beyond the standard production/PM responsibilities): 
✨ creative pipeline design, management, and remediation
✨ specifically, pipeline management for complex creative pipes (like cinematics!) 
✨ teambuilding rooted in research and experience 
✨ and i can be your shotgrid whisperer! 

my experience: 
🌟 8 yrs exp across TV animation and games 
🌟 full-cycle games production 
🌟 live service exp
🌟 outsource management 
🌟 both indie and AAA environments 
🌟 both licensed and original IP 
🌟 worked with UE4/5 setups, as well as custom engines
🌟 bonuses: former professional animator/illustrator, operations exp, fluent in russian

what i'm looking for: 
🌠 full-time or contract production/PM work 
🌠 remote or hybrid out of the baltimore county area 
it's op with a fall out boy short, bandana, and chunky jewelry. her dog is flat in the background.

One of the things that, as lead writer, I had to bang into the head of senior leadership sometimes was that writers were not interchangeable even within a project. One writer knew a certain companion inside and out. When we lost that writer, a new writer coming in took twice as long to do the work.

Hayes Madsen@solfleet.bsky.social · 4w ago

Hey, so, I was so angry today that, for once, I blogged it instead of posting about it. Games media, especially mainstream games media, cannot keep abdicating responsibility in how it talks about these things an-evening-at-the-inn.ghost.io/video-game-s...

Proud to announce you can now pre-order the Levelling The Playing Field 101 Video Courses. Practical, focused 101 video courses for indie game developers. Business, marketing, budgeting, production, pitching and more - €40 (excl. VAT) per course, with bulk & group discounts! courses.ramiismail.com

Levelling the Playing Field - Courses by Rami Ismail

Practical, focused courses for indie game developers. Business, marketing, budgeting, production, pitching and more - by Rami Ismail.

courses.ramiismail.com

I don’t want this point to be lost in the discourse. Going digital-only means inequity for people who cannot afford internet or constantly purchasing new games. Libraries provide opportunities for people to experience games they otherwise wouldn’t be able to afford, and that will be lost.

ErikT@erik45824291.bsky.social · last mo.

My child loves going to the library and checking out a new video game every week. Going digital only eliminates libraries as a way people can access games.

My nemesis of Deltarune Chapter 5's secret boss fight: not the bombs, but the final maze. Because I was a dumbass who forgot holding B out of battle might let you run, but holding it in battle slows down your soul Leading to me needing to do the final maze 4 times before I realized why I was slow