Sam Shields

@smshieldsy.bsky.social

Game Design Research Lead @ IDEO. PhD in procedural game design. Hoping one day to be the frontman of a ska-punk band.

Consider sponsoring the AAAI AIIDE conference in Belo Horizonte, Brazil! Your support will help motivate cutting-edge advancements in Game AI and creative technologies while giving you access to the best global talent in the field. Get involved: sites.google.com/view/aiide20...

AIIDE 2026 - Sponsors

Call for Sponsors We are excited to announce the Call for Sponsors for the The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026), taking place in Belo ...

sites.google.com

Today is the last day to submit full papers for AIIDE 2026! Submit in Easychair by midnight tonight (AOE). Missed the paper deadline but want to show a demo? Submit to the case studies track by next Thursday to showcase and playtest it at the conference! sites.google.com/view/aiide20...

AIIDE 2026

The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026) is the next in an annual series of conferences showcasing interdisciplinary research on modeling,...

sites.google.com

AIIDE is going to have three workshops this year! This year, we are hosting Experimental AI in Games, The Workshop on Automated Game Design, and Designing Neuroinclusive Human-AI Interactive Learning Environments. Learn more here: sites.google.com/view/aiide20...

AIIDE 2026 - Workshops

AIIDE is proud to announce three workshops this year! See their descriptions below. Experimental AI in Games (EXAG) The Experimental AI in Games (EXAG) workshop is a workshop traditionally held at th...

sites.google.com

living as a normal human: yes let's become more self-aware and gently try to improve ourselves and achieve enlightenment trying to create literally anything at all: SHUT UP SHUT UP I HAVE TO STOP EXISTING FOR THIS TO WORK SHUT UP

Excited to share two pieces of accepted work at this year's IEEE Conference on Games! One work details a framework for balancing games based on a literature review, while the other focuses on player experiences in interactive digital narrative. See you in Madrid!

Throwing this out there to my fellow game designers/devs - how do we feel about the ethics of using LLMs in coding? I'm on the side of the fence of being profoundly negative about the strip-mining of creatives in asset production, but coding is something that I'm scratching my head on.

Grogu, Pikachu, thank you for coming today, it's an honor *wipes sweat* Imagine: a haunted light fixture travels the universe trying to meet other friendly ghosts, but keeps accidentally burning down manors in the process. I call it... "The Chandelurean" I can get 50 pages on your desk by Monday

Look I know we generally hate Generative AI right, but it would help that when we're reporting on AI in the games industry that we do so accurately. Drawing a line between two disparate events at the same company does not a narrative make.

AI and Games@aiandgames.com · 4mo ago

This week's edition of our newsletter is largely a behind-the-scenes update for premium subscribers. But before that, @tommy.aiandgames.com has a right good rant about the last week's story about Take-Two that none of the games press reported on accurately. www.aiandgames.com/p/the-take-t...

This year’s AIIDE is hosted by the Federal University of Minas Gerais, in Belo Horizonte, Brazil! Nestled in the Pampulha district’s cultural corridor, the campus’ location makes getting to nearby cultural landmarks a breeze.

Bild

The AIIDE 2026 Call for Workshops is open! Hosting a workshop lets you explore a topic in-depth with experts in AI in digital entertainment. Workshops can take many forms: papers, game jams, mixers, and more! Proposals due May 15th, 2026. Read more at: tinyurl.com/aiide26ws

AIIDE 2026 - Call for Workshops

AIIDE 2026 invites proposals for half-day, one-day, or two-day workshops. Workshop participants will have the opportunity to meet and discuss issues with a selected focus, providing an informal settin...

tinyurl.com