It’s Sindre Skaare

@sndr.bsky.social

Level 39 Gamedev Red Mage @ Funcom on Dune Awakening. Technical Art: Character customization, Mutable, Materials and Tools. Occasionally draws and 3D models. Formerly at Massive Black, Firewatch, FooVR, Norwegian Indie scene, and The Anacrusis.

Picking away at some digital painting now that I only code and don’t do art at work any more. Trying an approach where I don’t use pen pressure opacity, single layer, and don’t use the color picker, only picking values straight from the color wheel.

Bild

Using AI for placeholder art is so stupid. I often joke that the most reliable way to ensure an asset makes it into the final build is to name it _TEMP. But for real if it’s too passable in quality it’s way more likely to slip through. Placeholders should be gray boxes and pink comic sans by design

Just so I'm clear on this, computer memory has tripled in price because a bunch of it that hasn't been produced yet has been ordered to populate GPUs that aren't installed in data centers that aren't built yet in order to service a demand that doesn't exist to make profits that don't happen.

I don’t really buy the idea that your phones listen to you and serve you ads about the thing you just talked about. However, today I’ve been having a lot of arguments about how stupid I think the concept of generations are As A Millennial, and Tidal immediately decided to snipe me with this…

Bild

Wassup folks, coming at you with another gamedev tip. "Why are normal maps blue?" Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other

Bild