Brian_Cooksey.gif

@vaklam.bsky.social

Gamer, podcaster (Infectious Enthusiasm - @iepodcast.bsky.social), editor #TTRPG system analyst. Curling fan. He/him. I make jokes for 12 people at a time. Black Lives Matter. Trans rights are human rights. I have friends everywhere.

What I'd like to do with Thoughtcrime is to make afro-fantasy/future/grimdark/whatever stock art more available to ppl. It becomes a sel-reinforcing cycle: every time I want to do something in TTRPGs, it is easy to find plentiful sources until I want black faces, then... it gets difficult.

we wouldn’t be able to tour without the support we see at the merch table and online through our merch tour. Like literally. That’s the money we use to put gas in the van. We wouldn’t make it to the next show without those grabbing merch!

Picture of a gas pump with a sale that’s 91.19 and text under that reads “this is the vinyl, CD, and cassette you picked up” Picture of a gas pump that says 76.57 with text under that says “this is the shirt you bought” Picture of a gas pump that reads 92.84 “this is the tote bag and Fanny pack you picked up”A gas pump that reads 118.57 and text under that says “this is the merch you grabbed at the show & online”

abandoned malls and cubical farms are 21st century decrepit mansions and musty crypts, reminders that once upon a time, these things and the people who built them had fortunes, now spent; they signal the fragmenting of order, a new world replacing the old, and the fragility of power structures

you're way better off leveling up your actual writing skills, because any premise/idea/collection of tropes will slap if you can write well. Stop worrying about whether mermaid zombie princesses are in style. Worry about how you put the words together, how you feed info to the reader, etc.

I know this is likely only novel to me, but it has me wondering what other tensions we have in games, when are we divided between between what our characters would do, what we as players want to do, or what we think we SHOULD do for the story, adventure, or plot.

A curious thing about playing Amber is that it’s the only game where the play experience is comparably busy to a normal workday. Not that play is work, but rather that there are a large number of things in flight simultaneously, more than can be done, but you must manage all the same.