@2bitcrook.bsky.social

Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/

Shigeru Miyamoto x Kenji Eno (1996) - shmuplations.com

In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.

shmuplations.com

Thanks to some GB Studio wizards at the discord, I was able to get SEAMLESS SPRITE SHEET SWAPS working as a workaround to that 1 frame graphical hiccup that you can hopefully see here (may be tricky with bsky video compression). Sharing the tech for bsky folks here in this 🧵: #gbstudio #gameboy

I dunno why but I get the feeling they drew the Tyris frames first and then traced them for the remaining characters when doing the back turning poses in the endings for the PC-Engine version of Golden Axe

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My best craft advice is "Put a giant worm in it." You can never go wrong with a giant worm. Sci-fi: Giant worm on an alien planet Fantasy: Giant worm in mountain sitting on a pile of gold Horror: Giant worm (eats people) Romance: Giant worm causes third-act breakup Mystery: Giant worm investigates

Lilah Sturges@lilahsturges.com · 3mo ago

Writers: what’s a solid piece of *craft* advice you wish you’d known sooner? Mine is this: when making writing decisions, always stop and ask yourself what is best for the SCENE. What are the scene’s goals? Does this sentence, this paragraph, this line of dialogue serve those goals? If not, fix it.