My take on this is that the ONLY way gamers will get so-called "AA" games is to back them on crowdfunding platforms and then wait and hope. Only players will fund "AA" games - they are dead to publishers.
“Myst” sold over 6 million copies in the ’90s. Its latest sequel couldn’t shore up any funding, pointing to an existential crisis among double-A games. www.wired.com/story/no-one...