Aaron Langille (🕹️)™️

@aaronlangille.bsky.social

he/him | Game design prof🏅 | Game Designer 🕹️ | Author: A Gamer's Introduction to C# (out now), A Gamer's Introduction to MonoGame (coming soon) linktr.ee/aaronlangille

Mina the Hollower is our biggest game yet! 🐭🕯️ 20-30 hours. Over 1,200 handcrafted screens. 17 areas. 28 bosses. 60 Trinkets. 5 weapons. 14 Sidearms. So many bones! We’re breaking down the numbers behind Tenebrous Isle! 🎮

One of the (many, many) things I resent about "AI" is the implication that videogames are wanting for some kind of technological revolution Artistically, videogames are doing so well imo. What game devs actually need is: affordable rent, stable employment, free education, etc.

Amberspire is out TOMORROW, on Steam, for PC Mac and Steam Deck. It's a science fantasy city builder with increasingly abstract dice, esoteric and powerful factions, and an ecology atop a mausoleum moon.

Amberspire on Steam

A science fantasy dice city builder. Construct buildings, manage resources, and build in harmony with an alien ecology. Beneath the glow of a gas giant, Amberspire will grow and prosper into a flouris...

store.steampowered.com

Not everything that breaks is technically the fault of vibe coding but the kind of culture that would foster vibe coding is the kind that produces a lot of shit that breaks.

OpenAI: We’re burning money like the Joker. A miracle needs to happen for us to turn a profit Microsoft: Please please use our AI systems, we’re teetering on the edge here Anthropic: I wonder what’ll kill us first: lawsuits, regulations or model collapse Media and universities: AI is here to stay

Using AI for your art references not only gives you a skewed & inaccurate view of the world, it also puts resource providers like myself & all these awesome people out of work! Using REAL photo references is what levels up your art AND supports the stock/resource community! ❤️💪

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