Ackernym

@ackernym.bsky.social

Game developer, Illustrator, tea/coffee lover, (horrible) amateur woodworker, inkmaker, need I go on? Ko-Fi tip jar: https://ko-fi.com/ackernym

This is probably the biggest moment of my life 😭 After 4 years, the Game UI Bible has finally launched for all the world to see. A 400+ page tome of Game UI/UX goodness, celebrating all the weird and wonderful intricacies of this field. I'm SO proud of this book, and for you all to read it!

Lost In Cult@lostincult.co.uk · 3mo ago

From a database to a full-fledged bible! ✨🕺 We've collabed with @eddcoates.bsky.social on the Game UI Bible, a 500+ page hardback adventure through the UI/UX of loads of your favourite games 🎮 Let us entice you with a limited signed bookplate by Edd himself and more below 🔗👇

From a database to a full-fledged bible! ✨🕺 We've collabed with @eddcoates.bsky.social on the Game UI Bible, a 500+ page hardback adventure through the UI/UX of loads of your favourite games 🎮 Let us entice you with a limited signed bookplate by Edd himself and more below 🔗👇

this reminded me of the absolutely ridiculous and self-indulgent event wherein I attempted to procedurally generate a newspaper article about the player's colony in clockwork empires so I'm just going to post a huge chunk of it for you to amuse yourselves

Cat Manning@catacalypto.bsky.social · 3mo ago

yes! as someone who’s been working in procedural text before LLMs were a thing, I really wish people had a sense of the varieties of procgen writing that *aren’t* genAI output. there’s a ton of stuff we can do (including pre-LLM, ML style AI) that’s nothing like chatbot output directly in a game.

Genuinely, this concern about AI is one of the reasons why I think having friction in video games is good and why it's increasingly important to have games that simply exist instead of catering to our expectations. Reposting this message from Kojima about "pre-digested" art:

And he said, "If everyone likes it, it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it. And I don't want that. I want people to end up liking things they didn't like when they first encountered it, because that's where you really end up loving something."
Andboo Haunton 😷🎃@andrewhinton.bsky.social · 5mo ago

“The Al is not just telling you what you want to hear. It is training you, one conversation at a time, to need less friction, expect more agreement, and become slightly less capable of handling a situation where someone pushes back on you”

Scarlet Hollow wears the trappings of a visual novel but in practice it is so complex and you are given so much agency it winds up feeling more like an in depth RPG. Upon completing what's out of the game so far I literally immediately made a new character with different traits.

I know it's gauche to quote tolkien but genuinely the most interesting thing in his letters to me is this one from 1963 wherein he laid out in very plain terms what I think is THE fundamental thing that makes so much art have a life in your head beyond what you see on a page or play in a game

I am doubtful myself about the undertaking. Part of the attraction of the L.R. is, I think, due to the glimpses of a large history in the background: an attraction like that of viewing far off an unvisited island, or seeing the towers of a distant city gleaming in a sunlit mist. To go there is to destroy the magic, unless new unattainable vistas are again revealed.