Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.
AmperSam
@ampers.am
they/them • queer nerd in their 30s • romhacker & dev+admin for @smwcentral.net • css wrangler & ui/ux designer elsewhere
Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others.
I don't talk much about my queerness online but as an amab non-binary person (who is also not all that femme) I do struggle sometimes with feeling a part of spaces that I'm in.
saw this earlier and it genuinely broke my heart i'm not AMAB for the record but every nonbinary person deserves to belong in queer spaces
Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12
Had a fantastic time talkin' Kaizo and gaming news with @monolithfiji.bsky.social for this excellent podcast. Also got to shout out a lot of friends and their projects as well! Check it out, tell yer friends.
GAME OVER MAN! How did Kaizo start with Mario and where is it at today? World renowned Kaizo streamer @glitchcat7.bsky.social joins us this week to give a brief history of the romhacking scene. Tune in wherever you get podcasts or watch the video version on YouTube: youtu.be/rsuTcOo2hik
Sin that must be eternally punished is a culturally Christian idea that you can and should reject. If someone admits wrongdoing and changes their behavior, that's the desired outcome. You don't continue to punish because you then signal there's no point to contrition at all, you're damned either way
monkeys touch a large black domino and then a white guy experiences IT issues in space
Lifelong sailor drives boat to Maine, then retires.
mfw when I normally spend like 2 cents a month on AWS getting this email for $5 billion dollars.
ICYMI That very cool simultaneous two-player Kaizo hack by CircleFriendo "Super Mario and Luigi World: Brotherhood" seen at SGDQ is now up on SMW Central: smwc.me/s/42669
very honored to have my 3 kaizo SMW hacks all now in the SMWCentral Hall of Fame: Masterpiece in 2025, Sure Shot in 2022, and Super 'Sonic Saves the World' World in 2021. There's so many wonderful games, ideas, and people in the SMW hacking community, & I am so grateful I can be a part of it
smwcentral.net
Headed to bed, but I leave you with a piece for PC Gamer on End Of Starchild! It's free! Play it! Due to Reasons (good ones, I assure - details as soon as I can give them) this might be the last thing I write for PC Gamer for a long while. I figure this is a pretty good note to sign off with, huh?
I've played countless Doom engine games, so believe me when I say this one that combines the FPS with JRPG combat might be the coolest one in 30 years
Free Doom total conversion End of Starlight is part bullet hell, part surprise RPG, all enigma.
pcgamer.com
if anyone at all likes FPS games, especially ones with a shmup flavour, play end of starchild. its an incredible (free o.o) game with a lot of depth and thoughtful design that I can't stop thinking about. I'm not even done with it but it's one of the best things i've ever played msx.horse/eos/
this post came across my feed; icon design was how my UI career started and, aside from a direct mentor-turned-colleague of mine, susan was a huge influence especially her work on the mac and windows 9x.
Apple Macintosh iconography designed by Susan Kare (1984)
I saw a symphony live and it was one of the most moving and visceral musical experiences I've had. I was watching videos of them a bit ago and I was left with the thought that I can't imagine the level of brain rot you need to have to buy into AI in the face of human creativity.
Someone in the ROM hacking space decided to vibe code a level editor for Yoshi's Island to replace one that exists and it is such a baffling misread of the community that I'm just astounded. They also tried to disclaim away their use of AI as if it made it all okay.
I made a thing a few days ago for a bit of silly fun where people can place a "tile" into a "level" once per minute, inspired by a comment someone made on discord about "a level editor like r/place" app.ampers.am/place-map16/
I am proud to present... Return to Subcon 2 - The Nova Project www.smwcentral.net?p=section&a=...
smwcentral.net
A new dream begins on Saturday May 23d. Here's the official trailer for Subcon 2! Tell your friends!
[TRAILER] Return to Subcon 2 - The Nova Project
YouTube video by GlitchCat7
youtube.com
the news has me so Artemis-pilled i've been moonmaxxing by low-key reading wikipedia to boost my lunar aura
SMW Central now accepts hacks for Mario games on NES (SMB 1-3) and GBA (SMA 1-4) plus YI and SMAS, y'all know anyone who wants to moderate hacks for those games ?
DOOM fully rendered in CSS. Every surface is a <div> that has a background image, with a clipping path with 3D transforms applied. Of course CSS does not have a movable camera, so we rotate and translate the scene around the user.
Fun game, played for a bit on my ipad to try and do it quickly/get a PB (got a 0.0016) and to see if the display was any different from my PC (not really). What tripped me up were the very saturated blue, green and pink.
For those who want to test their perception of colour, I made a little game called "What's My JND" www.keithcirkel.co.uk/whats-my-jnd...
For no reason, here's what Yoshi sounds like eating an enemy in Mario is Missing on PC.