andie

@andie.gay

⬩ ▙▘▚ ▜ ⬩ bearer of the curse (gamedev) ⬩ andie.gay ⬩

Hi, I'm looking for work! I'm a generalist engineer, experienced with Unity and Godot. I do a bit of everything: gameplay, tools, porting and optimization, tech art, etc. If anyone knows of any openings please let me know! DMs are open miniglitch.com

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right about now the funk soul brother check it out now the funk soul brother right about now the funk soul brother check it out now the funk soul brother right about now the funk soul brother check it out now the funk soul brother right about now the funk soul brother check it out now the funk sou

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apolitical guy whose favorite song is hypnotize by system of a down because he’s always picking up his girlfriend from the airport

i think everyone hyping up zero company as xcom 3 is setting themselves up for disappointment. it's gonna be more like a better executed chimera squad than a mainline xcom

Cannot CHECK PHONE in combat. Cannot CHECK PHONE in combat. Cannot CHECK PHONE in combat. Cannot CHECK PHONE in combat. Cannot CHECK PHONE in combat. You were killed by DARK WIZARD!

wooo got an ending as the mage in veritas tales! eyes need a break since i did it in one sitting lol, but curious to see how it's different as the warrior

Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...

Vampirium: 1997 on Steam

1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...

store.steampowered.com

still having fun in marathon. pulling off some of the later sekiguchi contracts in solos is such a rush

anybody complaining about the time limit in dawnwalker preventing you from doing everything in a single playthrough is weak!

in this case i don't think player-directed difficulty control works for me. if exploration means encountering unique places/enemies/items/etc then of course i'll want to explore. but if that also acts as a way of lowering difficulty then i'm both rewarded for and disincentivized from exploring

Aura/Moom@moomanibe.bsky.social · last mo.

reading @ponett.dog 's post on Mina and I STRONGLY agree w/this; I feel like modern balance that assumes 100%ing a game is "normal" difficulty (I'm looking at you, metroid dread) removes one of the biggest benefits of RPG-ish systems, which is that grind can provide flex room on the difficulty curve

An increasingly common sentiment these days seems to be that you should balance your challenges for the 100% player, so that the game still puts up a fight for completionists and you can't just break it by maxing out your gear. I understand where this line of thinking comes from, but I've just never vibed with it. In so many classic games that I love, especially early JRPGs and Metroidvanias, the expectation was that you wouldn't find everything on your own in your first playthrough, and that you probably wouldn't finish the game at max strength. If you got stuck needed more help, you could explore for more loot you'd missed, or ask your friends where to find the good shit, or check a strategy guide.