Andrew Groen

@andrewgroen.bsky.social

Author - Empires of EVE: The Saga of EVE Online. (Formerly @ WIRED) Hobbyist game artist. He/Him https://linktr.ee/andrewgroen Seattle

Everyone around my age came into the games industry wanting to make and cover fun games. All we've been met with is hate, layoffs, and unnecessary struggle. We all deserve better.

I want to publicly thank @mattleone.bsky.social for his time nurturing features at Polygon. Everyone knows the incredible oral histories, but in late 2012 I had a scoop and he gave me the confidence to report it out (and got me paid when, coincidentally, their news team got wind of the same story)!

Maverick Hunter: The Mega Man first-person shooter that could have been

Your source for the latest in video games, sci-fi, fantasy, tabletop games, anime, horror, books, and comics.

polygon.com

It’s a common misconception that ADHD is just an inability to focus. Really, it’s a struggle to control focus. I can hyperfixate for hours on complex but pointless tasks and freeze on simple tasks. Some days, my brain’s a Lamborghini with no brakes. Other days, a rusty bike with a stuck chain.

"If game designers are to have any success combating toxicity, we must acknowledge that our own design choices are often the underlying systemic cause. And that it is our responsibility to change them." Read the Featured Blog by Rhys Frampton #GDBestof2024

Every Game Has The Community It Deserves

If game designers are to have any success combating toxicity, we must acknowledge that our own design choices are often the underlying systemic cause, and that it is our responsibility to change them.

gamedeveloper.com

I've dreamed my entire career of writing an article like this. New in today's @nytimes.com: My profile of Tetris creator (and Seattle-area resident) Alexey Pajitnov, on the games, attempts, and failures he's worked on in the 40-year shadow of his most famous game. (Upshot: He's still designing.)

After the Triumph of Tetris, an Unsolved Puzzle

Alexey Pajitnov, who created the ubiquitous game in 1984, opens up about his failed projects and his desire to design another hit.

nytimes.com

I do find myself wondering whether the positivity in bsky can withstand full-scale migration from Twitter. At a certain point the old social hierarchy is simply transposed onto the new space.