Aras Pranckevičius

@aras-p.bsky.social

Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras

I was told you couldn't do 3D on the Playdate, so I did it. Then I was told there was no way I could create exterior levels like those in Mirror's Edge, so I proved them wrong again.

We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...

Superluminal For Linux | Fast Profiling Without The Challenges

No pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™.

superluminal.eu

So! Back in 2011, BitSquid made a "Header Hero" tool for C/C++ codebase header analysis. I did some updates to it in 2018. But now that I'm on Linux, I rewrote the UI (now it works on Win+Mac+Linux), did some performance improvements, and some other tweaks. Here: github.com/aras-p/header_hero

GitHub - aras-p/header_hero: Fork of Bitsquid's Header Hero tool

Fork of Bitsquid's Header Hero tool. Contribute to aras-p/header_hero development by creating an account on GitHub.

github.com

#gpc2025 was great! Met a lot of folks who I haven't seen in decades, or only know them from the internet, or haven't known them at all! I was a bit scared that after a decade out of rendering, everything would be way over my head, but turns out I could follow along just fine.

Graphics Programming Conference

The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

graphicsprogrammingconference.com

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code. (And yes it's really been 10 years 👴). therealmjp.github.io/posts/ten-ye...

Ten Years of D3D12

For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

therealmjp.github.io